脚本/功能 【更新】Bake AO - Easy ambient occlusion baking 1.0.1烘焙AO

Unity插件信息
插件名称: Bake AO - Easy ambient occlusion baking
插件官网: https://assetstore.unity.com/packages/tools/utilities/bake-ao-easy-ambient-occlusion-baking-263743#description
版本: 1.0.1
解压密码:
素材类型: 脚本/功能
















What is Bake AO?
Bake AO allows you to bake ambient occlusion textures within the editor. This reduces the need for external software and streamlines your workflow with an easy-to-use and simple interface.

Why use BakeAO? Ambient occlusion improves model visuals in certain light conditions, especially shadows and ambient lighting. With AO textures, models look more realistic and detailed.

With BakeAO, you can:
Bake AO textures with minimal setup
Customize settings per model as needed
Work entirely within Unity for faster iteration

---- FEATURES ----
Fast Baking Process: Designed to produce high-quality textures efficiently. Baking is done using GPU.
Background Baking: Baking tasks run in the background while you continue working on your Unity project.
Multi-Object Baking: Bake textures for multiple models simultaneously, streamlining your workflow.

Component for Automatic AO Texture Setting: Attach a BakeAO component to apply AO textures to MeshRenderer and SkinnedMeshRenderer. It will automatically find (or bake) the correct texture.

Non-destructive Workflow: Baking parameters are saved with the texture, allowing for later adjustments and parameter reuse. Baking is also not disrupted by working on the project. You will not lose data while recompiling scripts, importing new models, or switching scenes.

Integrated with Unity Presets: Utilize or create presets for consistent baking results and streamlined parameter setup.

Baking in Scene Context: Nearby models can affect the result. AO textures can capture the surrounding environment's impact.

Detailed Parametrization: There are plenty of parameters to play with. Adjust the final texture look to meet your desired visuals.

Baking for Different UV Sets: Tailor AO baking to different UV sets for optimal results.

User-Friendly Interface: Intuitive interface for easy navigation and parameter adjustments. With the included Baking Wizard, you can add objects for baking just by dragging and dropping objects from the project into the window.

Active Task Management: Monitor and control baking tasks with a straightforward interface.

Custom Shaders: Custom shader graph node and HLSL library for shader customization.

Amplify Shader Editor support: Custom ASE node to integrate Bake AO into your ASE shaders.

No asset Store Dependencies, no DLLs: I value giving opportunities to learn and improve; that's why Bake AO consists of only open C# scripts and HLSL shader code; there is no hidden code you can't change.

什么是烘焙 AO?
烘焙 AO 可让您在编辑器中烘焙环境闭塞纹理。这减少了对外部软件的需求,并通过简单易用的界面简化了工作流程。

为什么使用 BakeAO?环境光遮蔽可改善特定光线条件下的模型视觉效果,尤其是阴影和环境光。有了 AO 纹理,模型看起来更逼真、更细腻。

使用 BakeAO,您可以
只需最少的设置即可烘焙 AO 纹理
根据需要自定义每个模型的设置
完全在 Unity 中工作,以加快迭代速度

---- 特性 ----
快速烘焙过程: 专为高效制作高质量纹理而设计。使用 GPU 进行烘焙。
后台制作: 当您继续处理 Unity 项目时,烘焙任务在后台运行。
多对象烘焙 同时为多个模型制作纹理,简化工作流程。

自动 AO 纹理设置组件: 附加一个 BakeAO 组件,以便将 AO 纹理应用到 MeshRenderer 和 SkinnedMeshRenderer。它会自动查找(或烘焙)正确的纹理。

非破坏性工作流程: 烘焙参数与纹理一起保存,以便日后调整和重复使用参数。烘焙工作也不会受到项目工作的干扰。在重新编译脚本、导入新模型或切换场景时不会丢失数据。

与 Unity 预置集成: 利用或创建预设来获得一致的烘焙效果,并简化参数设置。

在场景上下文中进行烘焙: 附近的模型可影响





作者 cg小白兔 发表于 8 小时前
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