cg小白兔 发表于 2024-3-5 13:54:43

Advanced Vehicle System 1.3.2 适配UE5.0模块化车辆

















Create modular, physics based vehicles with ease! The S47 Vehicle System Plugin is an alternative to the vehicles provided in the Unreal Engine. It creates awesome, semi-realistic vehicle movements, and can be adapted to work for almost any project.

Features
Physics based (constraints) arcade vehicle creator
Supports both static and skeletal mesh vehicles
Fully Network Replicated (Client Authority Model)
Simple arcade style engine model (Torque interpolation per gear)
Simple 'Sliding Pillar' style suspension model
Automatic/Manual transmission (no clutch input)
Wheel locking based on brake pressure and handbrake
Modifiable at runtime, ability to change wheel mesh/mass/location or detach/reattach and more
技术细节
Code Modules:
VehicleSystemPlugin(Runtime)
Number of Blueprints: 7 Classes / 20 total
Number of C++ Classes: 3
Network Replicated: Yes
Supported Development Platforms: Only tested on Windows 10 x64
Supported Target Build Platforms: All
Documentation: Website


轻松创建基于物理的模块化车辆!S47 车辆系统插件是虚幻引擎中提供的车辆的替代品。它可以创建超棒的、半逼真的车辆运动,几乎适用于任何项目。

功能特点
基于物理(约束)的街机车辆创建器
支持静态和骨骼网格车辆
完全网络复制(客户端授权模型)
简单的街机风格引擎模型(每个齿轮的扭矩插值)
简单的 "滑柱 "式悬挂模型
自动/手动变速箱(无离合器输入)
根据制动压力和手刹锁定车轮
可在运行时进行修改,可更改车轮网格/质量/位置或分离/断开等功能
技术细节
代码模块:
车辆系统插件(运行时)
蓝图数量: 7 个类 / 共 20 个
C++ 类的数量: 3
网络复制: 是
支持的开发平台: 仅在 Windows 10 x64 上测试
支持目标构建平台: 所有
文档 网站





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