【更新】GrassFlow DX11 Grass Shader 1.85
本帖最后由 微笑的猫 于 2024-7-10 17:09 编辑GrassFlow:DX11 Grass Shader 系列索引:
GrassFlow:DX11 Grass Shader 1.69下载链接
GrassFlow:DX11 Grass Shader 1.82下载链接
GrassFlow : DX11 Grass Shader 1.84下载链接
Features:
~Simple but strong editing tools to let you create grass the way you want and paint color and grass parameters for perfect artistic control right from the editor just like the Unity terrain tools. Even supports undo/redo!
~Supports grass texture atlas and you can paint density of individual textures to lay out your grass as you please.
~Can be attached to meshes or Unity terrain with terrain layer/splat map support.
~Grass properties can be easily changed at runtime to allow for interactivity, ex: players can flatten grass by any means. Also includes a system of creating ripple effects for gently (or no so gently) pushing the grass around.
~Automatically normalize mesh density to avoid remeshing.
~Grass can have multiple segments and bend in the wind and by being pushed.
~URP version of the shader included.
~Deferred version of the shader included.
~Cast and receive shadows, supporting semi transparent textures.
~Baked 3D noise allows for dynamic and evolving wind effects.
~Bake an optimized version of your mesh with triangles only where you want grass.
~Dynamic LOD system that decreases grass in the distance while scaling it to fill in the gaps a bit and smoothly fading in-between the LOD steps.
~Use of asynchronous multithreading in key areas to speed up loading and rendering.
~Supports multiple Unity lights.
~Versatile, can be used as a more traditional billboard renderer with enhanced features or used in any way you see fit.
~Custom inspectors that makes it easy to edit all the settings you need and has descriptive tooltips for every option.
~Example scenes are provided that show how to set up and interface with GrassFlow. Even comes with a cute little hand painted house model, bonus!
~Source code available if you fancy.
功能特点
~简单但功能强大的编辑工具,可让您按照自己的方式创建草地,并像使用 Unity 地形工具一样,通过编辑器直接绘制颜色和草地参数,实现完美的艺术控制。甚至还支持撤销/重做!
~支持草地纹理图集,您可以按照自己的喜好绘制单个纹理的密度来布局草地。
~可连接到网格或 Unity 地形,支持地形层/拼接图。
~草地属性可在运行时轻松更改,以实现交互性,例如:玩家可通过任何方式将草地压平。还包括一个创建涟漪效果的系统,可轻柔地(或不那么轻柔地)将草推来推去。
~自动规范化网格密度,避免重网格化。
~草地可以有多个分段,并可随风或被推动而弯曲。
~URP 版本的着色器已包含在内。
~包含延迟版本的着色器。
~可投射和接收阴影,支持半透明纹理。
~烘焙的 3D 噪音可实现动态和不断变化的风力效果。
~烘焙优化版网格,只在需要草地的地方使用三角形。
~动态 LOD 系统可减少远处的草地,同时缩放草地以填补空隙,并在 LOD 步骤之间平滑淡入淡出。
~在关键区域使用异步多线程加速加载和渲染。
~支持多个 Unity 灯光。
~多用途,可用作具有增强功能的传统广告牌渲染器,或以任何您认为合适的方式使用。
~自定义检查器,让一切变得简单
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