cg小白兔 发表于 2024-8-7 12:04:42

Auto Material Setup 1.2 适配UE4.26-4.27,5.0





















V2 is in the works with a very lot of new and requested features.Support for UE5.1 will be added too, please be patient.You can check the roadmap here: AMS Roadmap

Auto Material Setup is an easy to use asset to cut development time for importing textures and creating materials in half.

The asset was mainly designed for textures coming from SUBSTANCE PAINTER. But it has also functionalities to work
for any texture setup based on freely editable texture suffix patterns.
A simple right click on the assets you wish to auto setup displays the auto material setup functions.
Asset does not need any packaging and your project will never depend on it.

V1.01
Added support for UE5
Technical Details
Asset is standalone and does not need any packaging
   Asset requires free in engine "Editor Scripting Utilities" by EPIC
   Automatic setup of MULTIPLE! materials with textures imported from SUBSTANCE PAINTER at once
   Automatic setup of sRGB value for Substance Painter textures
   Automatic setup of ONE! material at a time with NON SUBSTANCE PAINTER textures based on texture suffix
   easy to use with right click on assets
   easy accessible settings
   purely editable Blueprint Utility based, no code
   examples provided inside the asset folder
Number of Blueprints: 1
Supported Development Platforms:
Windows: (Yes)
Documentation: Auto Material Setup Documentation

Important/Additional Notes:
Asset requires free in engine "Editor Scripting Utilities" by EPIC
Blend mode must be set manually since UE4 has no feature to set it vie Blueprint Utility jet
Non substance painter materials are restricted to ONE material setup at a time
Materials are set up with constants not parameters, because parameter setup via blueprint is not supported by engine at the moment (UE4.27)


V2 版正在开发中,其中包含大量新功能和要求的功能,还将添加对 UE5.1 的支持,请耐心等待: AMS 路线图

自动材质设置是一种易于使用的资产,可将导入纹理和创建材质的开发时间缩短一半。

该资产主要针对来自 SUBSTANCE PAINTER 的纹理而设计。但它也具有以下功能
基于可自由编辑的纹理后缀模式的任何纹理设置。
只需右键单击您希望自动设置的资产,即可显示自动材质设置功能。
资产不需要任何包装,您的项目也不会依赖它。

V1.01
新增对 UE5 的支持
技术细节
资产是独立的,无需任何打包
   资产需要 EPIC 免费提供的引擎 "编辑器脚本实用程序
   自动设置从 SUBSTANCE PAINTER 一次性导入的多个材质与纹理
   自动为 Substance Painter 纹理设置 sRGB 值
   根据纹理后缀,使用非 Substance Painter 纹理一次自动设置一个材质
   右键单击资产即可轻松使用
   易于访问的设置
   纯粹基于可编辑的蓝图实用程序,无需代码
   资产文件夹内提供示例
蓝图数量 1
支持的开发平台:
视窗:(是)
文档 自动材料设置文档

重要/附加说明:
资产需要 EPIC 免费提供的引擎 "编辑器脚本实用程序
必须手动设置混合模式





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