V2 is in the works with a very lot of new and requested features.Support for UE5.1 will be added too, please be patient.You can check the roadmap here: AMS Roadmap
Auto Material Setup is an easy to use asset to cut development time for importing textures and creating materials in half.
The asset was mainly designed for textures coming from SUBSTANCE PAINTER. But it has also functionalities to work
for any texture setup based on freely editable texture suffix patterns.
A simple right click on the assets you wish to auto setup displays the auto material setup functions.
Asset does not need any packaging and your project will never depend on it.
V1.01
Added support for UE5
Technical Details
Asset is standalone and does not need any packaging
Asset requires free in engine "Editor Scripting Utilities" by EPIC
Automatic setup of MULTIPLE! materials with textures imported from SUBSTANCE PAINTER at once
Automatic setup of sRGB value for Substance Painter textures
Automatic setup of ONE! material at a time with NON SUBSTANCE PAINTER textures based on texture suffix
easy to use with right click on assets
easy accessible settings
purely editable Blueprint Utility based, no code
examples provided inside the asset folder
Number of Blueprints: 1
Supported Development Platforms:
Windows: (Yes)
Documentation: Auto Material Setup Documentation
Important/Additional Notes:
Asset requires free in engine "Editor Scripting Utilities" by EPIC
Blend mode must be set manually since UE4 has no feature to set it vie Blueprint Utility jet
Non substance painter materials are restricted to ONE material setup at a time
Materials are set up with constants not parameters, because parameter setup via blueprint is not supported by engine at the moment (UE4.27)