UIWS - Unified Interactive Water System 1.17适配UE5.2动态水系统
Features:
Unified dynamic water body system.
Real-time fluid interaction with caustic reflection & refraction.
Automatically interacts with any object, mesh, or even particle effect.
Collision and Damage particle effect spawning out of the box
Works with any material
Designer friendly - easy to setup, no restriction on body scale or number. Just beautiful water for your game!
Easy to customize in editor or via blueprint.
Optional full manual control over all system via blueprint or c++ events and overrides
Underwater post processing
Well optimized for a wide range of target hardware
NEW - Spline River Support with falls
NEW - Custom Mesh surface support
NEW - Physical Ripple Reflection
特征:
统一的动态水体系统。
与焦散反射和折射的实时流体相互作用。
自动与任何对象、网格甚至粒子效果交互。
碰撞和损伤粒子效果开箱即用
适用于任何材料
设计师友好-易于设置,对体型或数量没有限制。只是美丽的水为你的游戏!
易于在编辑器中或通过蓝图进行自定义。
通过蓝图或c++事件和覆盖对所有系统进行可选的完全手动控制
水下后处理
针对各种目标硬件进行了很好的优化
新增-Spline River瀑布支撑
新增-自定义网格表面支撑
新-物理波纹反射
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