Features:
Unified dynamic water body system.
Real-time fluid interaction with caustic reflection & refraction.
Automatically interacts with any object, mesh, or even particle effect.
Collision and Damage particle effect spawning out of the box
Works with any material
Designer friendly - easy to setup, no restriction on body scale or number. Just beautiful water for your game!
Easy to customize in editor or via blueprint.
Optional full manual control over all system via blueprint or c++ events and overrides
Underwater post processing
Well optimized for a wide range of target hardware
NEW - Spline River Support with falls
NEW - Custom Mesh surface support
NEW - Physical Ripple Reflection