Drag and drop solution for procedurally generated water, rivers, lakes and swamps. Interactive foliage with complex wind. Existing and upcoming biomes can be used and blended together easily, no extra actions needed.
Features:
PCG Biomes system with biome presets, all our releases works together out of the box
Spawn and mix biomes easily, non destructive pipeline
Detailed documentation, constant updates and Discord support
Interactive foliage (Photoscanned assets, uses Nanite no LODs included)
Complex hierarchical wind (each leaf reacts to wind) compatiable with Megascans Trees
Ambient and interaction sounds
程序化生成的水、河流、湖泊和沼泽的拖放解决方案。具有复杂风向的交互式树叶。现有和即将出现的生物群落均可使用,并可轻松混合在一起,无需额外操作。
功能特点
带有生物群落预设的 PCG 生物群落系统,所有版本开箱即用
轻松生成和混合生物群落,非破坏性管道
详细的文档、持续更新和 Discord 支持
交互式树叶(照片扫描资产,使用 Nanite,不包含 LOD)
复杂的分层风(每片叶子都会对风做出反应)可与 Megascans 树兼容
环境和交互声音
|
|