AlterMesh - Geometry Nodes in Unreal 2.5.0 (UE5.1-5.2-5.3) 2.8.0 (UE5.4)
Perform your knowledge of blender in Unreal Engine with AlterMesh, enjoy the malleability that GeometryNodes can offer.
Through AlterMesh promote integration between Blender and Unreal Engine, preserving your Geometry Nodes parameters, and providing a fast and Non-Destructive Workflow.
Save time in Unreal Engine and retain your editable files that you already built within blender.
Technical Details
Features:
Bring every bit of info from your GN into Unreal with the Attribute Mapping
Keep your GeoNodes intact with the new Non-Destructive workflow
Animated GeoNodes with VAT support
Keyframing GeoNodes parameters for Cinematics
Real time editing of the GeoNodes setup
Comprehensive asset editor, with Attributes and UVs output visualization
Instancing support, including foliage instancing
Support for Lumen and Nanite
Code Modules:
AlterMesh
AlterMeshRendering
AlterMeshEditor
使用AlterMesh在虚幻引擎中学习搅拌机知识,享受GeometryNodes提供的延展性。
通过AlterMesh,促进Blender和虚幻引擎之间的集成,保留几何节点参数,并提供快速、无损的工作流程。
在虚幻引擎中节省时间,并保留您在搅拌机中已经构建的可编辑文件。
技术细节
特征:
使用属性映射将GN中的每一点信息带入虚幻
使用新的无损工作流程保持GeoNode的完整性
支持增值税的动画地理节点
Cinematics的关键帧GeoNodes参数
实时编辑GeoNodes设置
全面的资源编辑器,具有属性和UV输出可视化功能
实例化支持,包括树叶实例化
支持Lumen和Nanite
代码模块:
AlterMesh[运行时]
AlterMeshRendering[运行时]
AlterMeshEditor[编辑器]
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