cg小白兔 发表于 2024-8-29 11:36:25

Admin Menu 1.1适配UE5.3,1.2适配UE5.4 菜单管理










The goal of Admin Menu is to make the process of integrating Admin Privilege abilities into your replicated game as easy as possible. All you need to do is add the component to your player pawn and setup an input for most of the functionality. All admin authentication is handled on Server exclusively and multiple authentication methods are included to choose from. Aside from being quite useful in a real-time environment for server admins of your game's sessions, this tool can be used to speed up development iteration time with its many provided conveniences.

Technical Details
Features:
Several Admin powers including Invincibility, Invisibility, Flying, NoClip
Monitor Player information in real time
Teleportation system with runtime editable presets
Actor Spawning System with customizable values
Ban/Allow list functionality, with Ban Notifications
Global Server Settings such as AllowPVP or RequireAllowList
Server wide Admin Notification system
Multiple Authentication methods including encrypted token or UniqueNetID
Robust Logging with configurable settings
Includes example Blueprint Only implementation of Admin Ability

Code Modules:
Number of Blueprints: 9
Number of C++ Classes: 8
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Link
Example Project: Link


管理菜单的目标是尽可能简化将管理权限功能集成到复制游戏中的过程。您只需将该组件添加到玩家棋子中,并为大部分功能设置输入。所有的管理员身份验证都只在服务器上处理,并有多种身份验证方法可供选择。除了在实时环境中对游戏会话的服务器管理员非常有用外,该工具还可利用其提供的诸多便利加快开发迭代时间。

技术细节
功能
多种管理能力,包括无敌、隐形、飞行、无夹钳
实时监控玩家信息
带有运行时可编辑预置的传送系统
可自定义值的演员产卵系统
禁言/允许列表功能,可发出禁言通知
全局服务器设置,如 AllowPVP 或 RequireAllowList
服务器范围内的管理员通知系统
多种身份验证方法,包括加密令牌或 UniqueNetID
具有可配置设置的强大日志记录功能
包括管理功能的蓝图实现示例

代码模块:
蓝图数量: 9
C++ 类数量: 8
网络复制: 是
支持的开发平台:Windows 视窗
支持的目标构建平台:Windows 视窗
文档: 链接
示例项目:链接 链接




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