The goal of Admin Menu is to make the process of integrating Admin Privilege abilities into your replicated game as easy as possible. All you need to do is add the component to your player pawn and setup an input for most of the functionality. All admin authentication is handled on Server exclusively and multiple authentication methods are included to choose from. Aside from being quite useful in a real-time environment for server admins of your game's sessions, this tool can be used to speed up development iteration time with its many provided conveniences.
Technical Details
Features:
Several Admin powers including Invincibility, Invisibility, Flying, NoClip
Monitor Player information in real time
Teleportation system with runtime editable presets
Actor Spawning System with customizable values
Ban/Allow list functionality, with Ban Notifications
Global Server Settings such as AllowPVP or RequireAllowList
Server wide Admin Notification system
Multiple Authentication methods including encrypted token or UniqueNetID
Robust Logging with configurable settings
Includes example Blueprint Only implementation of Admin Ability
Code Modules:
Number of Blueprints: 9
Number of C++ Classes: 8
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Link
Example Project: Link