【更新】Navmesh Path Draw 1.2.1导航网格路径绘制工具
本帖最后由 微笑的猫 于 2024-9-23 14:58 编辑Navmesh Path Draw 1.1.2版下载链接
Extremely light and simple script that prints the navmesh path using Unity's default Navmesh components. Can be used in your game so the player follows to a specific destination whether it's a mission, point of interest or just a normal waypoint.
The script offers a Path RecalculationTime option so you can manually adapt the pathdraw CPU performance to your game requirements and hardware. It also provides the option to set any material/texture to make your own path effect.
This package supports all rendering pipelines URP, HDRP and built-in but the demo is in URP only.
This package comes with a documentation file, fully-commented source code, path draw material (you can use your own texture and materials if you like) and a demo scene.
This package utilizes Unity's Navmesh Components.
极其轻巧的脚本,使用Unity的默认Navmesh组件来打印Navmesh路径。可以在你的游戏中使用,使玩家跟随到一个特定的目的地,无论是任务、兴趣点或只是一个普通的航点。
该脚本提供了一个Path RecalculationTime选项,所以你可以根据你的游戏要求和硬件手动调整路径提取的CPU性能。它还提供了一个选项,可以设置任何材质/纹理来制作你自己的路径效果。
这个软件包支持所有的渲染管线URP、HDRP和内置的渲染管线,但这个演示只支持URP。
这个包有一个文档文件,完全注释的源代码,路径绘制材质(如果你喜欢,你可以使用自己的纹理和材质)和一个演示场景。
这个包利用了Unity的Navmesh组件。
页:
[1]