Extremely light and simple script that prints the navmesh path using Unity's default Navmesh components. Can be used in your game so the player follows to a specific destination whether it's a mission, point of interest or just a normal waypoint.
The script offers a Path RecalculationTime option so you can manually adapt the pathdraw CPU performance to your game requirements and hardware. It also provides the option to set any material/texture to make your own path effect.
This package supports all rendering pipelines URP, HDRP and built-in but the demo is in URP only.
This package comes with a documentation file, fully-commented source code, path draw material (you can use your own texture and materials if you like) and a demo scene.
This package utilizes Unity's Navmesh Components.