True Horror First Person View 适配UE5.3+
DescriptionInitially designed for the Backroom game genre, it can easily be used in more general horror games in terms of style.
Update: CCTV system
Player: The First-person have full-body and is based on Lyra locomotion. It utilizes linked layers and a safe threads method from the Lyra starter pack, implementing walk, jog, and sprint methods, along with distance-matching techniques through start-stop and pivot animations.
Note: this character is not the lyra character. Is hand-made from scratch . Do not contain weapon logics or else.
[*]True First Person Full-body
[*]Smooth Camera Movement
[*]Full range of movement
[*]Natural CameraShake
[*]Smooth Interact Crosshair
[*]Basic Interaction & Pickups
[*]Dynamic Footstep Sounds
[*]Post-Process Effects
[*]Turn in place
[*]realist crouching
[*]Auto depth of field camera
[*]Distance matching (for jump)
[*]full camera system with VHS , real time date , and real-time stopwatch.
[*]Ai humanoid interaction (catch and die)
[*]Ai Tentacle interaction (catch and die)
[*]Health regeneration
[*]Flashlight / Flashlight pickup
[*]camera zoom (work with DoF camera and camera mode)
[*]Damage System.
[*]Pause menu
说明
它最初是为 “密室 ”游戏类型而设计的,但在风格上可以很容易地用于更一般的恐怖游戏。
更新:闭路电视系统
玩家: 第一人称全身运动,基于Lyra运动。它使用了链接层和 Lyra 初始包中的安全线程方法,实现了行走、慢跑和冲刺方法,以及通过启动-停止和枢轴动画实现的距离匹配技术。
注意:此角色不是 Lyra 角色。是从零开始手工制作的。不包含武器逻辑或其他内容。
[*]真正的第一人称全身
[*]流畅的镜头移动
[*]全方位移动
[*]自然的相机抖动
[*]平滑交互十字准线
[*]基本互动和拾取
[*]动态脚步声
[*]后期处理效果
[*]原地转身
[*]真实蹲下
[*]自动景深摄像
[*]距离匹配(用于跳跃)
[*]带 VHS、实时日期和实时秒表的全摄像机系统。
[*]Ai 人形互动(捕捉和死亡)
[*]Ai 触手互动(捕捉和死亡)
[*]健康再生
[*]手电筒/手电筒拾取
[*]摄像头变焦(可与 DoF 摄像头和摄像头模式配合使用)
[*]伤害系统
[*]暂停菜单
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