DescriptionInitially designed for the Backroom game genre, it can easily be used in more general horror games in terms of style.
Update: CCTV system
Player: The First-person have full-body and is based on Lyra locomotion. It utilizes linked layers and a safe threads method from the Lyra starter pack, implementing walk, jog, and sprint methods, along with distance-matching techniques through start-stop and pivot animations.
Note: this character is not the lyra character. Is hand-made from scratch . Do not contain weapon logics or else.
- True First Person Full-body
- Smooth Camera Movement
- Full range of movement
- Natural CameraShake
- Smooth Interact Crosshair
- Basic Interaction & Pickups
- Dynamic Footstep Sounds
- Post-Process Effects
- Turn in place
- realist crouching
- Auto depth of field camera
- Distance matching (for jump)
- full camera system with VHS , real time date , and real-time stopwatch.
- Ai humanoid interaction (catch and die)
- Ai Tentacle interaction (catch and die)
- Health regeneration
- Flashlight / Flashlight pickup
- camera zoom (work with DoF camera and camera mode)
- Damage System.
- Pause menu
说明
它最初是为 “密室 ”游戏类型而设计的,但在风格上可以很容易地用于更一般的恐怖游戏。
更新:闭路电视系统
玩家: 第一人称全身运动,基于Lyra运动。它使用了链接层和 Lyra 初始包中的安全线程方法,实现了行走、慢跑和冲刺方法,以及通过启动-停止和枢轴动画实现的距离匹配技术。
注意:此角色不是 Lyra 角色。是从零开始手工制作的。不包含武器逻辑或其他内容。
- 真正的第一人称全身
- 流畅的镜头移动
- 全方位移动
- 自然的相机抖动
- 平滑交互十字准线
- 基本互动和拾取
- 动态脚步声
- 后期处理效果
- 原地转身
- 真实蹲下
- 自动景深摄像
- 距离匹配(用于跳跃)
- 带 VHS、实时日期和实时秒表的全摄像机系统。
- Ai 人形互动(捕捉和死亡)
- Ai 触手互动(捕捉和死亡)
- 健康再生
- 手电筒/手电筒拾取
- 摄像头变焦(可与 DoF 摄像头和摄像头模式配合使用)
- 伤害系统
- 暂停菜单
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