Ninja Combat 1.15.4 适配UE5.4忍者游戏格斗系统
DescriptionThe Ninja Combat is the foundation for our combat system and we are proud to make it available to you too! In this first version you will find a lot of content to get started.
It was designed for Action RPGs, Adventure Games and "Souls-Likes", but due to it's very extensible nature, you may find other uses for it in your projects, and we would love to see that!
It was meticulously made, with a lot of passion and care, for developers who want to have a strong foundation for their games, without compromising their current design or getting too restricted by "templates".
This is a Combat plugin, meaning you won't find other non-related systems like Locomotion or Inventory. But integrating those is easy and the system shouldn't get in your way, ever. But keep in mind: this is a big system, some experience with the Unreal Engine and C++ is strongly recommended!
Finally, make sure to check the other plugins available! This Combat System is a great match with our Input System, the Ninja Input and well integrated with Ninja Inventory.
Highlights
[*]Multiple core GAS-related objects for Combat: Attribute Sets, Gameplay Effects, Gameplay Abilities and Tasks.
[*]Interface-driven approach to all components in the system. Extend or replace them as you need.
[*]Attacks are integrated with Motion Warping, which may provide that "combat stickiness" feel.
[*]Combos are driven using Unreal Engine's State Trees.
[*]A Replicated Actor Pool for Projectiles, Cast Actors, etc.
[*]Opportunity Attack framework, for backstabs, parry, etc.
说明
忍者格斗》是我们格斗系统的基础,我们很荣幸地将其提供给您!在第一个版本中,您将发现大量可供入门的内容。
它专为动作 RPG、冒险游戏和 “灵魂类 ”游戏而设计,但由于它具有很强的可扩展性,您可能会在您的项目中发现它的其他用途,我们非常乐意看到这一点!
我们用满腔热情和细心精心制作了这款插件,专为那些希望为自己的游戏奠定坚实基础的开发人员而设计,不会影响他们当前的设计或受到 “模板 ”的过多限制。
这是一个战斗插件,这意味着你不会找到其他非相关系统,如运动系统或库存系统。但整合这些系统非常容易,而且系统永远不会妨碍你的工作。但请记住:这是一个庞大的系统,强烈建议您具有一定的虚幻引擎和 C++ 经验!
最后,请务必查看其他可用插件!该战斗系统与我们的输入系统 “忍者输入法 ”非常匹配,并与 “忍者库存 ”完美集成。
亮点
[*]多个与 GAS 相关的核心战斗对象: 属性集、游戏效果、游戏能力和任务。
[*]系统中所有组件均采用界面驱动方法。根据需要进行扩展或替换。
[*]攻击与运动扭曲相结合,可提供 “战斗粘性 ”的感觉。
[*]组合使用虚幻引擎的状态树驱动。
[*]用于弹射物、演员等的复制演员池。
[*]机会攻击框架
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