DescriptionThe Ninja Combat is the foundation for our combat system and we are proud to make it available to you too! In this first version you will find a lot of content to get started.
It was designed for Action RPGs, Adventure Games and "Souls-Likes", but due to it's very extensible nature, you may find other uses for it in your projects, and we would love to see that!
It was meticulously made, with a lot of passion and care, for developers who want to have a strong foundation for their games, without compromising their current design or getting too restricted by "templates".
This is a Combat plugin, meaning you won't find other non-related systems like Locomotion or Inventory. But integrating those is easy and the system shouldn't get in your way, ever. But keep in mind: this is a big system, some experience with the Unreal Engine and C++ is strongly recommended!
Finally, make sure to check the other plugins available! This Combat System is a great match with our Input System, the Ninja Input and well integrated with Ninja Inventory.
Highlights
- Multiple core GAS-related objects for Combat: Attribute Sets, Gameplay Effects, Gameplay Abilities and Tasks.
- Interface-driven approach to all components in the system. Extend or replace them as you need.
- Attacks are integrated with Motion Warping, which may provide that "combat stickiness" feel.
- Combos are driven using Unreal Engine's State Trees.
- A Replicated Actor Pool for Projectiles, Cast Actors, etc.
- Opportunity Attack framework, for backstabs, parry, etc.
说明
忍者格斗》是我们格斗系统的基础,我们很荣幸地将其提供给您!在第一个版本中,您将发现大量可供入门的内容。
它专为动作 RPG、冒险游戏和 “灵魂类 ”游戏而设计,但由于它具有很强的可扩展性,您可能会在您的项目中发现它的其他用途,我们非常乐意看到这一点!
我们用满腔热情和细心精心制作了这款插件,专为那些希望为自己的游戏奠定坚实基础的开发人员而设计,不会影响他们当前的设计或受到 “模板 ”的过多限制。
这是一个战斗插件,这意味着你不会找到其他非相关系统,如运动系统或库存系统。但整合这些系统非常容易,而且系统永远不会妨碍你的工作。但请记住:这是一个庞大的系统,强烈建议您具有一定的虚幻引擎和 C++ 经验!
最后,请务必查看其他可用插件!该战斗系统与我们的输入系统 “忍者输入法 ”非常匹配,并与 “忍者库存 ”完美集成。
亮点
- 多个与 GAS 相关的核心战斗对象: 属性集、游戏效果、游戏能力和任务。
- 系统中所有组件均采用界面驱动方法。根据需要进行扩展或替换。
- 攻击与运动扭曲相结合,可提供 “战斗粘性 ”的感觉。
- 组合使用虚幻引擎的状态树驱动。
- 用于弹射物、演员等的复制演员池。
- 机会攻击框架
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