cg小白兔 发表于 前天 15:10

【更新】Shooter 2 Game Creator 2 by Catsoft Works 2.0.2射击游戏开发



































This module requires Unity 6 and Game Creator 2 in order to work.
Create shooting mechanics has never been easier!
Create a Weapon asset and define the logic of your own custom arsenal. The Ammo and Reload assets let you customize both the projectile type(s) and reloading animations played by characters.

Create custom poses and aiming modes using the Sight asset. It includes automatic Inverse Kinematics and Forward Kinematics for humanoids for the most realistic (and easy to use!) procedural aiming system ever!

Configure how bones bend and move using procedural recoil, off-hand placement and aiming down-sights with perfect precision, while also choosing the amount of weapon sway for each individual scope.
You can create shooting mechanics for any kind of genre! Including third-person, first-person, side-scroll games and top-down shooters!
Use Game Creator's Visual Scripting tools to interact with the Shooter module and create the combat system of your dreams! Anywhere from slow and methodical survival games to fast bullet hells!

There's plenty of built-in weapons that serve as examples to learn from. Each one teaching a unique mechanic:
Assault Rifle: Full-automatic weapon with a holographic scope shader
Pistol: Semi-automatic gun that can get jammed
Bow: Charged weapon with kinematic projectiles
Flamethrower: Shoot a stream after charging
Minigun: Increases fire-rate while holding the trigger
Grenade: Area of effect weapon that fires after a timeout
Revolver: Reloading is done bullet-by-bullet that can be canceled
Sniper Rifle: Uses realistic ballistics and has an active-reload
Shotgun: Fires multiple projectiles per shot
Wand: Shoots at a target tracing an arc
Flashlight: Does not shoot but uses procedural motion to aim the light

All examples come with their own 3D models that you can use to experiment and create your own games.
Includes
Source code
Weapon Examples


此模块需要 Unity 6 和 Game Creator 2 才能运行。
创建射击机制从未如此简单!
创建武器资产并定义您自定义武器库的逻辑。弹药和装弹资产可让您自定义弹丸类型和角色的装弹动画。

使用 Sight 资产创建自定义姿势和瞄准模式。它包括针对人形的自动反向运动学和正向运动学,是有史以来最逼真(且易于使用!)的程序化瞄准系统!

您可以使用程序化后坐力来配置骨骼的弯曲和移动方式、离手位置和精确瞄准下视镜,同时还可以选择每个瞄准镜的武器摇摆量。
您可以创建任何类型的射击机制!包括第三人称、第一人称、侧滚动游戏和俯视射击游戏!
使用 Game Creator 的可视化脚本工具与射击模块互动,创建您梦想中的战斗系统!从慢条斯理的生存游戏到快速的子弹地狱,应有尽有!

有大量内置武器可作为学习范例。每种武器都教授一种独特的机制:
突击步枪: 带有全息瞄准镜着色器的全自动武器
手枪: 半自动枪,可能会卡壳
弓:带运动弹丸的充能武器
喷火器:充能后发射火焰流
迷你枪 按住扳机时提高射速
手榴弹 超时后发射的区域效果武器
左轮手枪 重新装弹





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