This module requires Unity 6 and Game Creator 2 in order to work.
Create shooting mechanics has never been easier!
Create a Weapon asset and define the logic of your own custom arsenal. The Ammo and Reload assets let you customize both the projectile type(s) and reloading animations played by characters.
Create custom poses and aiming modes using the Sight asset. It includes automatic Inverse Kinematics and Forward Kinematics for humanoids for the most realistic (and easy to use!) procedural aiming system ever!
Configure how bones bend and move using procedural recoil, off-hand placement and aiming down-sights with perfect precision, while also choosing the amount of weapon sway for each individual scope.
You can create shooting mechanics for any kind of genre! Including third-person, first-person, side-scroll games and top-down shooters!
Use Game Creator's Visual Scripting tools to interact with the Shooter module and create the combat system of your dreams! Anywhere from slow and methodical survival games to fast bullet hells!
There's plenty of built-in weapons that serve as examples to learn from. Each one teaching a unique mechanic:
Assault Rifle: Full-automatic weapon with a holographic scope shader
Pistol: Semi-automatic gun that can get jammed
Bow: Charged weapon with kinematic projectiles
Flamethrower: Shoot a stream after charging
Minigun: Increases fire-rate while holding the trigger
Grenade: Area of effect weapon that fires after a timeout
Revolver: Reloading is done bullet-by-bullet that can be canceled
Sniper Rifle: Uses realistic ballistics and has an active-reload
Shotgun: Fires multiple projectiles per shot
Wand: Shoots at a target tracing an arc
Flashlight: Does not shoot but uses procedural motion to aim the light
All examples come with their own 3D models that you can use to experiment and create your own games.
Includes
Source code
Weapon Examples
此模块需要 Unity 6 和 Game Creator 2 才能运行。
创建射击机制从未如此简单!
创建武器资产并定义您自定义武器库的逻辑。弹药和装弹资产可让您自定义弹丸类型和角色的装弹动画。