Semi-Permanent Blood Droplets 适配UE4.25-4.27,5.0-5.4人物流血特效
Description
Are you tired of games where the aftermath of the battle disappears before the battle is even over? Do you want to give your players a sense of permanence and satisfaction as they look around at the mess their battle created?
Look no further! This particle system is designed to provide you with flexible, realistic blood droplets. It leverages the power of instanced mesh decals and randomization to give your battles a unique and bloody feel. Make each hit count and get that extra bit of oomph with gore that has impact.
The particles are lightweight and leverage expressions and curvature control to give each droplet impact.
Main Features
Spawn hundreds of thousand of droplet decals that can persist for as long as you like
Lightweight blueprint actor easily allows you to spawn different systems with direct access to 14 exposed parameters with no extra setup
Works on angled surfaces
GPU or CPU (GPU has more limitations but can do more effects like streaking)
Track down wounded players
Enemy AI example, with bone-attachment examples and a line-trace blood pool spawning example
Updated and maintained, UE5 friendly.
说明
您是否厌倦了战斗还未结束,战斗后遗症就已消失的游戏?您是否想让玩家在环顾自己的战斗所造成的一片狼藉时有一种持久感和满足感?
不用再找了!该粒子系统旨在为您提供灵活、逼真的血滴。它利用实例网格贴花和随机化的力量,为您的战斗带来独特的血腥感。让每一击都算数,让血腥更具冲击力。
粒子重量轻,可利用表情和曲率控制为每个液滴带来冲击力。
主要功能
可生成成千上万的水滴贴花,并可根据需要持久存在
轻量级蓝图演员可轻松催生不同系统,直接访问 14 个暴露参数,无需额外设置
可在倾斜表面上运行
GPU 或 CPU(GPU 有更多限制,但可以实现更多效果,如条纹效果)
追踪受伤的玩家
敌人 AI 示例,包括骨骼附着示例和线迹血池生成示例
已更新和维护,对 UE5 友好。
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