Description
Are you tired of games where the aftermath of the battle disappears before the battle is even over? Do you want to give your players a sense of permanence and satisfaction as they look around at the mess their battle created?
Look no further! This particle system is designed to provide you with flexible, realistic blood droplets. It leverages the power of instanced mesh decals and randomization to give your battles a unique and bloody feel. Make each hit count and get that extra bit of oomph with gore that has impact.
The particles are lightweight and leverage expressions and curvature control to give each droplet impact.
Main Features
Spawn hundreds of thousand of droplet decals that can persist for as long as you like
Lightweight blueprint actor easily allows you to spawn different systems with direct access to 14 exposed parameters with no extra setup
Works on angled surfaces
GPU or CPU (GPU has more limitations but can do more effects like streaking)
Track down wounded players
Enemy AI example, with bone-attachment examples and a line-trace blood pool spawning example
Updated and maintained, UE5 friendly.