cg小白兔 发表于 昨天 14:34

USurfaceMesh 1.3.1 适配UE5.3,5.3.2网格表面投射工具

















A grid based multipurpose tool that creates terrain blended rock and cliffs, captures height and auto paints vertex colors

The USurfaceMesh plugin was built to create custom fit static meshes that fit anywhere. You can project the mesh to the surface of any other mesh or landscape and then customize it with various height textures. The plugin allows you to stamp the mesh to the surface and then recreate it if you want to change the mesh further. It also allows for easily capturing the height of the surface below and rendering various data out as render target textures which can then be utilized repeatedly throughout the plugin to produce multiple variations. Easily interchange textures to customize the height as well as height noises and height detail textures that layer up height data together. It can also mask and flatten the mesh using textures and using the included settings.

Note: The advert images above show assets from the Quixel library for Unreal. Any material can be used to paint the static meshes which this plugin can build.
This is an 'Editor Only' plugin. It can create meshes while inside the Unreal Editor.


基于网格的多用途工具,可创建地形混合岩石和悬崖,捕捉高度并自动绘制顶点颜色

USurfaceMesh 插件用于创建适合任何地方的定制静态网格。您可以将网格投影到任何其他网格或景观的表面,然后使用各种高度纹理对其进行自定义。通过该插件,您可以将网格印记到表面,然后在想要进一步更改网格时重新创建。它还可以轻松捕捉下方表面的高度,并将各种数据渲染为渲染目标纹理,然后在整个插件中反复使用,以产生多种变化。可轻松交换纹理来定制高度,以及将高度数据层叠在一起的高度噪音和高度细节纹理。它还可以使用纹理和附带的设置对网格进行遮罩和扁平化处理。

注:上面的广告图片显示的资产来自虚幻的 Quixel 库。任何材质都可以用于绘制本插件可以构建的静态网格。
这是一款 “仅限编辑器 ”插件。它可以在虚幻编辑器中创建网格。





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