A grid based multipurpose tool that creates terrain blended rock and cliffs, captures height and auto paints vertex colors
The USurfaceMesh plugin was built to create custom fit static meshes that fit anywhere. You can project the mesh to the surface of any other mesh or landscape and then customize it with various height textures. The plugin allows you to stamp the mesh to the surface and then recreate it if you want to change the mesh further. It also allows for easily capturing the height of the surface below and rendering various data out as render target textures which can then be utilized repeatedly throughout the plugin to produce multiple variations. Easily interchange textures to customize the height as well as height noises and height detail textures that layer up height data together. It can also mask and flatten the mesh using textures and using the included settings.
Note: The advert images above show assets from the Quixel library for Unreal. Any material can be used to paint the static meshes which this plugin can build.
This is an 'Editor Only' plugin. It can create meshes while inside the Unreal Editor.