编辑器拓展 【更新】FPS Mesh Tool 1.4.0模型网格拆分工具

Unity插件信息
插件名称: FPS Mesh Tool
插件官网: https://assetstore.unity.com/packages/tools/modeling/fps-mesh-tool-28006
版本: 1.4.0
解压密码:
素材类型: 编辑器拓展
本帖最后由 微笑的猫 于 2024-12-3 14:11 编辑


FPS Mesh Tool 系列索引:

FPS Mesh Tool 1.0.3  下载链接
FPS Mesh Tool 1.2.5  下载链接

FPS Mesh Tool makes it quick and easy to prepare any skinned mesh for use in an FPS. It splits your base mesh into separate submeshes for the body, head, and arms, allowing you to apply different materials (eg invisible) to the arms, head, or body as needed. This works beautifully for transitions between first and third person, and is fully compatible with the full body awareness features of Opsive's Ultimate Character Controller and UFPS. Additionally, FPS Mesh Tool can create meshes that only include the body parts you choose, which makes creation of FPS arms a snap from any skinned mesh.

Features:
Works with Opsive's Ultimate Character Controller.
Runtime helpers make material toggling easier than ever.
Quick and easy creation of FPS-ready mesh from any skinned mesh.
Create FPS arms from any skinned mesh.
Use standard humanoid animations with FPS arms.
Optionally separate left and right arms and legs.
Adjust bone weight and vertex count thresholds to fine tune body/arms/head borders.
Preview results in realtime.
Invisible shadow casting materials included.
Support for blend shapes.

Model Compatibility
FPS Mesh Tool works great with Unity character models from most sources. Here's a list of some sources we've tried. In addition to the specific sources listed below, I've tested it with several standalone third-party characters on the asset store, and it's worked great on all of them.

Works Great:
Synty
Mixamo
Fuse
Poser
Daz3D
MakeHuman
Morph 3D (MCS)
IClone



FPS 网格工具可让您快速、轻松地为 FPS 准备任何带皮肤的网格。它将基本网格分割成身体、头部和手臂的独立子网格,允许您根据需要在手臂、头部或身体上应用不同的材质(如隐形)。这非常适用于第一人称和第三人称之间的转换,并与 Opsive 的终极角色控制器和 UFPS 的全身感知功能完全兼容。此外,《FPS 网格工具》还能创建只包含您选择的身体部位的网格,这使得从任何带皮肤的网格中创建 FPS 手臂变得易如反掌。

功能特点
可与 Opsive 的终极角色控制器配合使用。
运行时辅助工具让材质切换变得前所未有的简单。
从任何蒙皮网格快速、轻松地创建 FPS 就绪网格。
从任何带皮肤的网格创建 FPS 手臂。
使用标准人形动画和 FPS 手臂。
可选择分离左右手臂和腿部。
调整骨骼重量和顶点数量阈值,以微调身体/手臂/头部边界。
实时预览效果。
包含隐形阴影投射材质
支持混合形状

模型兼容性
FPS 网格工具可与大多数来源的 Unity 角色模型完美兼容。以下是我们尝试过的一些来源。除了下面列出的特定来源外,我还用资产商店中的几个独立第三方角色进行了测试,结果都非常好。

运行良好:
Synty
Mixamo
Fuse
Poser
Daz3D
MakeHuman
Morph 3D (MCS)
IClone



作者 cg小白兔 发表于 2024-11-27 16:25:27
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