Mesh Ops is a collection of 200 300+ Blueprint Nodes written in C++. Over 6,000 lines of code! Mesh Ops allows for a wide variety of advanced Procedural Mesh edits and generation at runtime. Use any mesh! Included are several example blueprints of how to chain together these nodes to accomplish many different things. Most functions are construction script tested/safe (when used as intended, please backup your work.) Full C++ source is included. No external dependencies or libraries to worry about! Mesh Ops is updated regularly, and we provide access to several experimental features currently in development like skeletal mesh editing and cpu-based mesh icon rendering. 5.2 is currently the main branch and will generally receive updates first.
News - 5.4 ADDED!
Known Issue with 4.26 - Incompatible with GeometryProcessing plugin, 4.27+ doesn't have this issue. Email for a custom build if you need that plugin and can't upgrade.
Mesh Ops 是用 C++ 编写的 200 300 多个蓝图节点的集合。代码行数超过 6000 行!Mesh Ops 允许在运行时进行各种高级程序网格编辑和生成。可使用任何网格!其中包含多个示例蓝图,说明如何将这些节点串联起来完成各种不同的任务。大多数功能都经过结构脚本测试,安全可靠(按原计划使用时,请备份您的工作。无需担心外部依赖性或库!Mesh Ops 会定期更新,我们还提供了对目前正在开发的几个实验性功能的访问权限,如骨骼网格编辑和基于 CPU 的网格图标渲染。5.2 是目前的主分支,通常会首先收到更新。