Paint in 3D 1.1.2 unity3d asset unity3d编辑器下载 Unity3d插件资源
插件名称:Paint in 3D 1.1.2插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Paint in 3D 1.1.2 unity3d asset unity3d编辑器下载 Unity3d插件资源
Paint in 3D系列索引:
Paint in 3D 1.7.6下载链接
Paint in 3D 1.8.5下载链接
http://i1.ciimg.com/11450/24ad8c2dd4071125.jpg
http://i1.ciimg.com/11450/a3b0b40156a884d0.jpg
http://i1.ciimg.com/11450/1ba8fbf9012c87ce.jpg
http://i1.ciimg.com/11450/b21dc14e007f5559.jpg
This extension requires one license per seat
Requires Unity 4.6.1 or higher.
Paint in 3D allows you to paint all the textures applied to your models - either in the editor, or at runtime.
Here is a list of the main features currently in this asset:
? Full Material Support - Allows you to paint any texture applied to your mesh (as long as it's read/writable), including Albedo, Normal, Illumination, and other textures.
? Many Example Scenes (NEW) - Show you how to do common tasks like shooting holes in walls, pointing painted pixels, etc.
? No Colliders Required - Means you can paint objects in your scene right away, without having to add MeshColliders to everything.
? Full C# Source Code - Allows you to look at and tweak any code you like, just like with all my other assets.
? Custom Raycaster (NEW) - Allows you to raycast through holes in your textures - great for bullets and laser beams.
? Find Nearest (NEW) - Allows you to paint the nearest surface to a point at runtime - great for paint brushes, and other advanced painting effects.
? Find Perpendicular (NEW) - Allows you to paint surfaces perpendicular to a point - great for fireballs, and other advanced effects.
? Particle Collisions (NEW) - Allow you to apply paint when a particle system's particle hits a collider - great for spray paint, smoke, and other effects.
? Rigidbody Collisions (NEW) - Allow you to apply paint when a Rigidbody hits something - great for body parts, vehicle impacts, etc.
? Material Layering - Allows you to paint dirt, blood, and other effects on top of your existing materials - great if you need to calculate how much paint is applied to an object.
? Skinned Mesh Painting - Allows you to paint animated meshes both in the editor, and at runtime.
? Blending Modes - Allow you to choose between alpha blending, additive blending, subtractive blending, and also more complex operations like normal blending, alpha channel isolation, etc.
? Brush Settings - Allow you to change the size, rotation, opacity, and other settings of the brush.
? Brush Detail - Allows you to change the opacity of the brush along the painting surface, so it doesn't look uniform.
? Brush Scattering (NEW) - Allows you to randomly change the position, rotation, and scale of the brush as you paint in the editor.
? Brush Shape - Allows you to paint using round, square, or any other shape you like by setting the shape texture.
? Brush Decal - Allows you to paint your objects using a custom texture, to add logos to cars, blood stains to surfaces, etc.
? Brush Presets - Allow you to save/load useful brush settings in the editor.
? Brush Preview - Allows you to see which pixels will be painted in the editor in 3D.
? Undo/Redo - Allows you to fix mistakes you've made in the editor.
? Multiple Texture Painting - Allows you to target multiple textures at the same time at runtime. For example, you can make a bullet effect that bends the normal map, and cuts holes in the texture.
? UV Channel Selection - Allows you to pick between UV channels if you're painting lightsmaps, or some other advanced objects.
Credit:
? All cars made by Alex Barbulescu!
? Get them from the Cartoon Race Cars pack!
? Rocks made by Sandro Tatinashvili!
? Get them from the Cactus Pack!
**** Hidden Message *****
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