插件名称:Paint in 3D 1.1.2 | 插件官网:访问官网 | 版权协议:Red pine1.1 | 解压密码:通用密码 | Paint in 3D 1.1.2 unity3d asset unity3d编辑器下载 Unity3d插件资源
Paint in 3D 1.1.2 unity3d asset unity3d编辑器下载 Unity3d插件资源
Paint in 3D系列索引:
Paint in 3D 1.7.6 下载链接
Paint in 3D 1.8.5 下载链接




This extension requires one license per seat
Requires Unity 4.6.1 or higher.
Paint in 3D allows you to paint all the textures applied to your models - either in the editor, or at runtime.
Here is a list of the main features currently in this asset:
? Full Material Support - Allows you to paint any texture applied to your mesh (as long as it's read/writable), including Albedo, Normal, Illumination, and other textures.
? Many Example Scenes (NEW) - Show you how to do common tasks like shooting holes in walls, pointing painted pixels, etc.
? No Colliders Required - Means you can paint objects in your scene right away, without having to add MeshColliders to everything.
? Full C# Source Code - Allows you to look at and tweak any code you like, just like with all my other assets.
? Custom Raycaster (NEW) - Allows you to raycast through holes in your textures - great for bullets and laser beams.
? Find Nearest (NEW) - Allows you to paint the nearest surface to a point at runtime - great for paint brushes, and other advanced painting effects.
? Find Perpendicular (NEW) - Allows you to paint surfaces perpendicular to a point - great for fireballs, and other advanced effects.
? Particle Collisions (NEW) - Allow you to apply paint when a particle system's particle hits a collider - great for spray paint, smoke, and other effects.
? Rigidbody Collisions (NEW) - Allow you to apply paint when a Rigidbody hits something - great for body parts, vehicle impacts, etc.
? Material Layering - Allows you to paint dirt, blood, and other effects on top of your existing materials - great if you need to calculate how much paint is applied to an object.
? Skinned Mesh Painting - Allows you to paint animated meshes both in the editor, and at runtime.
? Blending Modes - Allow you to choose between alpha blending, additive blending, subtractive blending, and also more complex operations like normal blending, alpha channel isolation, etc.
? Brush Settings - Allow you to change the size, rotation, opacity, and other settings of the brush.
? Brush Detail - Allows you to change the opacity of the brush along the painting surface, so it doesn't look uniform.
? Brush Scattering (NEW) - Allows you to randomly change the position, rotation, and scale of the brush as you paint in the editor.
? Brush Shape - Allows you to paint using round, square, or any other shape you like by setting the shape texture.
? Brush Decal - Allows you to paint your objects using a custom texture, to add logos to cars, blood stains to surfaces, etc.
? Brush Presets - Allow you to save/load useful brush settings in the editor.
? Brush Preview - Allows you to see which pixels will be painted in the editor in 3D.
? Undo/Redo - Allows you to fix mistakes you've made in the editor.
? Multiple Texture Painting - Allows you to target multiple textures at the same time at runtime. For example, you can make a bullet effect that bends the normal map, and cuts holes in the texture.
? UV Channel Selection - Allows you to pick between UV channels if you're painting lightsmaps, or some other advanced objects.
Credit:
? All cars made by Alex Barbulescu!
? Get them from the Cartoon Race Cars pack!
? Rocks made by Sandro Tatinashvili!
? Get them from the Cactus Pack!
|
|