着色/阴影 【更新】Volumetric Light Beam 2.2.2体积照明灯光特效

Unity插件信息
插件名称: Volumetric Light Beam
插件官网: https://assetstore.unity.com/packages/vfx/shaders/volumetric-light-beam-99888
版本: 2.2.2
解压密码:
素材类型: 编辑器拓展
本帖最后由 微笑的猫 于 2024-12-3 13:50 编辑


Volumetric Light Beam系列索引:

Volumetric Light Beam 1.82  下载链接
Volumetric Light Beam 1.83  下载链接
Volumetric Light Beam 1.89  下载链接
Volumetric Light Beam 1.92  下载链接
Volumetric Light Beam 1.95  下载链接
Volumetric Light Beam 1.96  下载链接
Volumetric Light Beam 1.99b  下载链接
Volumetric Light Beam 2.0.2  下载链接
Volumetric Light Beam 2.1.0  下载链接
Volumetric Light Beam 2.2.0  下载链接
Volumetric Light Beam 2.2.1  下载链接

>> Render pipeline compatibility <<
All versions of the plugin support the Built-in Render Pipeline (BiRP), the Universal Render Pipeline (URP) and the High Definition Render Pipeline (HDRP). More info.

Continuously updated asset: tested over each new Unity release, 60+ updates over the past 5 years with new features and optimization.

The perfect, easy and cheap way to simulate density, depth and volume for your spotlights and flashlights, even on Mobile!
It greatly improves the lighting of your scenes by automatically and efficiently generating truly volumetric procedural beams of light to render high quality light shafts effects.

Two different Volumetric Light Beam implementations, each one optimized for specific use-cases:
- SD Beams (legacy beams) are super fast with limited features (no true volumetric shadow nor cookie support): they are optimized to run on mobile and standalone VR (Oculus Quest).
- HD Beams offer more advanced features (true volumetric shadow & cookie) but are heavier on performance: they should be used only on high-end platforms (PC & consoles).

>> A production ready plugin proven by awesome released games showcasing it <<
- BONEWORKS released for high-end PC VR
- Carly and the Reaperman released for Playstation 4 PSVR, Oculus/Meta Quest and high-end PC VR
- Kingspray Graffiti released for high-end PC VR and Oculus/Meta Quest
- Receiver 2 released for high-end PC VR
- Hexagroove released for Nintendo Switch
- Cloud Gardens released on Steam
- subROV: Underwater Discoveries to be released on Steam
- Covert released for Playstation 4 PSVR, Oculus Rift and Oculus Go

>> Features <<
- Supports Volumetric Shadows and Volumetric Cookies (HD Beams).
- Truly volumetric: works even if you are INSIDE the beam of light.
- Incredibly easy to use and integrate / Import it instantly / Zero setup required.
- In addition to the Built-in Legacy Render Pipeline, it fully supports the Universal Render Pipeline (URP) and the High Definition Pipeline (HDRP).
- Optimized for VR: tested with high-end headsets (Oculus Rift, HTC Vive, Valve Index...) and standalone hardware (Oculus Go, Oculus Quest...), supports all Stereo Rendering Methods (Multi Pass, Single Pass and Single Pass Instanced or Multiview).
- AR Ready: supports both Apple iOS ARKit and Google Android ARCore.
- GPU Instancing & SRP Batcher: render and batch thousands of beams in 1 single drawcall.
- Super FAST and low memory footprint: doesn't require any post-process, command buffers, nor compute shaders: works great even on low-performance platforms such as Mobiles and WebGL.
- Procedural generation: everything is dynamically computed under the hood.
- Add unlimited light beams everywhere: alternative solutions usually require realtime lights only: this plugin doesn't. You can make a baked light volumetric, or even add beams without any light.
- Supports many graphics variants: Deferred and Forward rendering path, Gamma and Linear color space, HDR colors, multiple blending modes.
- Highly configurable (layers, tags, render queue, 2D Sorting Layers and Order in Layer, shader pass...).
- Dynamic 3D Noise feature to simulate animated volumetric fog/mist/smoke effects.
- Volumetric Dust Particles feature to simulate highly detailed dustlights and mote effect.
- Dynamic Occlusion: light beams can be blocked by moving 3D geometry or 2D sprites.
- Trigger Zone feature: you can track objects passing through the light beams.
- Fully dynamic: change or animate every properties during playtime from Script, Animator or Timeline, move and rotate light beams around in real-time.
- Includes very cool runtime Effects collection to easily animate your light and/or beam with effects such as strobe/flickering and pulsing/flashing.
- Advanced features: full Light Color Temperature support, HDRP Camera Exposure support, Smooth intersection and blending with geometry and camera.
- Works with perspective and orthographic cameras out of the box.
- Supports Unity built-in fog.
- WYSIWYG: every modification is instantly visible in scene view: no need to toggle between editor and play mode to see your changes.
- Full source code available / no DLL. The light beam setup and handling is fully exposed through a powerful API.
- Detailed documentation.
- Supports from Unity 2018.4 to the latest 2019.X, 2020.X, 2021.X, 2022.X and 2023.X versions.
- Sample scenes included.

>> How to use it?<<
Volumetric Light Beam is designed to be extremely easy to use. No setup is required. You don't have to link multiple objects together. You just need to use 1 simple new component. You can literally add a new light beam in 2 clicks!

You can precisely customize the rendering of each beam of light by adjusting a set of user-friendly properties. For even faster nice looking results, some properties are automatically binded to the Spot light attached.

>> Limitations <<
- It only supports 'spotlights' (beams shaped like a cone). Point lights or directional lights are not supported.
- The plugin fully works with Deferred Rendering path: like any semi-transparent objects, beams are rendered using a Forward rendering pass on top of the Deferred one. This is a well known limitation of the Deferred Rendering technique.
- Since this plugin requires custom scripts execution, it won't work for a VRChat world using the VRCSDK.



>> 渲染管道兼容性 <<
所有版本的插件均支持内置渲染管道(BiRP)、通用渲染管道(URP)和高清渲染管道(HDRP)。更多信息

持续更新的资产:在每个新的 Unity 版本中都经过测试,在过去 5 年中进行了 60 多次更新,增加了新功能并进行了优化。

为您的聚光灯和手电筒模拟密度、深度和体积的完美、简便且廉价的方法,即使在移动设备上也是如此!
它能自动高效地生成真正的体积程序光束,渲染高质量的光轴效果,从而大大改善场景的照明效果。

两种不同的体积光束实现方式,每一种都针对特定的使用情况进行了优化:
- 标清光束(传统光束)速度超快,但功能有限(不支持真正的体积阴影,也不支持 cookie):它们经过优化,可在移动设备和独立 VR(Oculus Quest)上运行。
- 高清光束提供更先进的功能(真正的体积阴影和 cookie),但性能较高:只能在高端平台(PC 和游戏机)上使用。

>> 已发布的出色游戏证明了这是一款可用于制作的插件 <<
- 针对高端 PC VR 发布的 BONEWORKS
- Carly and the Reaperman 已发布,适用于 Playstation 4 PSVR、Oculus/Meta Quest 和高端 PC VR
- 针对高端 PC VR 和 Oculus/Meta Quest 发布了《Kingspray Graffiti
- 接收器 2》面向高端 PC VR 发布
- 任天堂 Switch 版《Hexagroove》发布
- 云端花园》在 Steam 上发布
- 子R




作者 cg小白兔 发表于 6 天前
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