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◼ Supported Unity editor versions ◼
2022 LTS and above (including Unity 6)
◼ Critter Volumetric Lighting ◼
Works for orthographic camera projection only.
Consider using this with Critter 3D Pixel Camera to get the best performance.
Critter Volumetric Lighting is a full-screen post-processing effect that uses a custom shader to simulate how sunlight interacts with objects and clouds, creating distinct and stylized 3D beams of light (also known as god rays). This asset is designed for stylistic top-down games and uses optimization techniques leveraging orthographic projection qualities to achieve pixel-perfect accuracy in ray placement and crisp edges without compromising performance.
◼ Key Features ◼
Multi-layered 3D cloud shadows interact dynamically with main light shadows.
Rays from clouds and main light can be enabled simultaneously or independently.
Stylized & precise rays with crisp edges and precise matching of shadows on objects' surfaces.
Highly configurable manager script with simplified interface for adjusting settings.
Example material with simulated cloud shadows using a 3D noise function, along with a manager script that synchronizes all such materials with the volumetric light effect.
Cloud shadows can be simulated in objects' materials or in mainlight cookie.
✓ Many volumetric lighting assets focus on creating realistic fog or rely on limited workarounds for stylistic effects. This asset is specifically designed for top-down games, offering specialized settings to achieve exactly the visuals you would expect to see in a game with stylistic art style.
◼ 支持的 Unity 编辑器版本 ◼**
2022 LTS 及以上版本(包括 Unity 6)
**◼ Critter 体积光照 ◼**
仅适用于正交相机投影。
建议与 **Critter 3D 像素相机** 一起使用,以获得最佳性能。
**Critter 体积光照** 是一种全屏后处理效果,使用自定义着色器模拟阳光与物体和云的交互,创建独特且风格化的 3D 光束(也称为“上帝光线”)。该资源专为风格化的俯视角游戏设计,利用正交投影的特性进行优化,实现光线位置的像素级精度和清晰的边缘,同时不影响性能。