脚本/功能 【更新】Procedural Generation Grid (Beta)1.6.4程序化关卡

Unity插件信息
插件名称: Procedural Generation Grid (Beta)
插件官网: https://assetstore.unity.com/packages/tools/utilities/procedural-generation-grid-beta-195535
版本: 1.6.4
解压密码:
素材类型: 脚本/功能
本帖最后由 微笑的猫 于 2024-7-31 12:28 编辑


Procedural Generation Grid系列索引:

Procedural Generation Grid (Beta)1.0.4  下载链接
Procedural Generation Grid (Beta) 1.1.0  下载链接
Procedural Generation Grid (Beta) 1.1.2  下载链接
Procedural Generation Grid (Beta) 1.5.5  下载链接
Procedural Generation Grid (Beta) 1.5.6  下载链接
Procedural Generation Grid (Beta) 1.6.6.1  下载链接
Procedural Generation Grid (Beta) 1.6.6.2  下载链接


Speed up your level design process by many times over! Generate infinite customized levels procedurally with single click! No coding! Generate house exteriors, interiors, props, pavements and more!
DURING BETA STAGE package is approximately -40% off its final price

Before Buy: This tool does require basic logic skill similar like for visual scripting but it don't need coding skills. Please take quick look at quick overview and/or tutorials for this package before buying (both are on the youtube).

Also the package is not dedicated for generating infinitely expanding world, like minecraft.
Automate and Speed up your level design process by many times!
Generate countless customized levels procedurally with single click!
Define generation logics without coding to paint modular walls, fences or props!
You can assign any objects to grid presets and spawn them with proceural logics.

Procedural Generation Grid gives you tones of possibilities to automate level creation. You can easily create presets for any modular setup and give yourself more time to create very polished game levels, or generate whole levels procedurally depending upon your needs.

System is working fast and you can prepare your logics preset with realtime preview. You can choose to automatically generate light probes, reflection probes or trigger collision for generated area.

System gives a lot of freedom, you can use it to create things like modular walls, connected fences, house interiors, whole buildings, pavements, roads etc. It's working on grid with scale defined by you, so you can fit it to your floor/ceiling/walls objects scale (meaning you can easily adapt it to asset store 3d modular assets) define logics which will automatically create props on floor / walls, furniture next to walls etc.

This plugin is great for games with interior environments which need many and randomly placed props.

In addition package comes with random spawn plugins to easily setup spawning small props like books, cups, piles of boxes, bottles on tables/cupboards, spawned with collision detection and fitting to colliders surface. Another additional thing is procedural pipes generator plugin to setup random segmented modules from start point to target end point.

After this product's beta stage, these plugins will be available for purchase as separate packages but they will all still be included in this package.

If you have some coding skills you can easily create your rule nodes and use it with Procedural Generation Grid. Package comes with a lot of rule nodes with source code and in update versions there will be even more of them to make creating spawn logics quicker!

Since version 1.1.0 there is provided playmode painting example and real-time infinite generating example + async computations! (work in progress feature)

Version 1.1.0 also brings features to easier setup rules for 2D view (2.5D/3D Platforms generating example included)

Since version 1.4.0 there is provided Build Planner and Node Graph allowing to generate level layout without coding (needs more features which will be developed in the next versions)

Since version 1.5.0 there is provided Tile Designer which allows to generate architecture mesh tiles without need of 3D modelling software.

Supports Unity Versions 2017.4+ up to newest (2021) Disclaimer :
Although this product does work with Unity 2017, the EXAMPLE prefabs will not work with Unity 2017 since Unity 2018 uses a different prefabs pipeline which doesn't have back compability. Also you need the newest version of Unity to download this package because the Asset Store no longer allows updating packages 2017 or older versions anymore!)

Package works on all SRPs! It's not shader related package.
(You just need to covert standard Demo materials for demo examples)
Built In ✅ LWRP ✅ URP ✅ HDRP ✅ Custom RP ✅

This system can generate objects in edit mode, as well as in playmode and on the build!
It is supporting 3D grids, so not only flat single floor structures.

MAIN FEATURES
Automate and speed up your level design process many times over!
Generate infinte customized levels procedurally with single click!
No coding required
Tile Designer for generating architecture tiles without 3D modelling software
Build Planner & Node Graph for generating level layouts without coding
Generate objects both in the editor and in playmode (runtime)!
Assign any objects to grid presets and spawn them with proceural logic.
It is very fast and gives realtime preview as you build your logic set.
Many examples are provided to help you get started
Works with every SRP. But do be aware that the demo assets materials use the built-in RP shaders - which can easily be converted if necessary for your needs.
Generated objects are stored in a clean, organized hierarchy
Can generate multi-floor structures (it uses 3D grids)
Works on grid with a definable scale to fit to the scale of your floor/ceiling/walls objects
Manage rules inside preset files
Automatically generate light probes, reflection probes or trigger collision for any generated area.
The package comes quite a few rule nodes - all with source code. In update versions there will be even more rule nodes to make creating spawning logic even quicker!
Random spawning plugins to easily setup the spawning of smaller props like books, cups, piles of boxes, bottles on tables/cupboards. They are spawned with collision detection and they fit to the colliders surface (Alpha version)
Procedural pipes generator plugin to setup random segmented modules from a starting point to a target ending point (Alpha version)
For those who do have coding skills, easily create custom rule nodes.
Tutorials Videos on Youtube
Detailed Manual Included
Source Code Included

将你的关卡设计过程加快数倍! 只需点击一下就能按程序生成无限的自定义关卡! 无需编码! 生成房屋外部、内部、道具、人行道和更多!
在测试阶段,软件包的最终价格约为-40%。

在购买之前。这个工具确实需要基本的逻辑技能,类似于视觉脚本,但它不需要编码技能。在购买之前,请快速浏览一下这个软件包的快速概述和/或教程(都在youtube上)。

另外,这个软件包不是专门用来生成无限扩展的世界的,像Minecraft一样。
将你的关卡设计过程自动化并加快数倍!
只需点击一下就能生成无数的自定义关卡!
定义生成逻辑,无需编码来绘制模块墙、栅栏或道具
你可以将任何对象分配到网格预设中,并通过程序逻辑生成它们。

程序生成网格为你提供了大量自动创建关卡的可能性。你可以轻松地为任何模块设置创建预设,给自己更多的时间来创建非常精致的游戏关卡,或者根据你的需要程序化地生成整个关卡。

系统工作速度快,你可以通过实时预览准备你的逻辑预设。你可以选择自动生成光探针、反射探针或触发生成区域的碰撞。

系统提供了很大的自由度,你可以用它来创建诸如模块墙、连接的栅栏、房屋内部、整个建筑、人行道、道路等东西。它在网格上工作,比例由你定义,所以你可以根据你的地板/天花板/墙壁对象的比例来适应它(这意味着你可以很容易地适应资产商店的3D模块化资产)定义逻辑,这将自动创建地板/墙壁上的道具,墙壁旁边的家具等等。

这个插件非常适用于有室内环境的游戏,需要许多随机放置的道具。

此外,软件包还配有随机产卵插件,可以轻松设置产卵的小道具,如书籍、杯子、成堆的盒子、桌子/橱柜上的瓶子,产卵时有碰撞检测并与碰撞器表面相匹配。另一个额外的东西是程序性管道生成器插件,用于设置从起点到目标终点的随机分段模块。

在这个产品的测试阶段之后,这些插件将可以作为单独的软件包购买,但它们仍将包括在这个软件包中。

如果你有一些编码技能,你可以轻松地创建你的规则节点,并与程序生成网格一起使用。包里有很多带源代码的规则节点,在更新版本中,会有更多的规则节点,使创建产卵逻辑更加快捷

从1.1.0版本开始,提供了游戏模式的绘画实例和实时无限生成实例+异步计算!(正在进行的功能)。(正在进行中的功能)

1.1.0版本还带来了更容易设置2D视图规则的功能(包括2.5D/3D平台生成范例)。

从1.4.0版本开始,提供了Build Planner和Node Graph,允许在没有编码的情况下生成关卡布局(需要更多的功能,将在下一个版本中开发)。

从1.5.0版本开始,提供了瓦片设计器,允许生成建筑网状瓦片,不需要3D建模软件。

支持Unity 2017.4以上的版本,直到最新的版本(2021) 免责声明 :
虽然本产品可以在Unity 2017中使用,但EXAMPLE预制板不能在Unity 2017中使用,因为Unity 2018使用不同的预制板管道,不具备背面兼容性。另外,你需要最新版本的Unity来下载这个包,因为资产商店不再允许更新2017或更早版本的包!)

包可以在所有的SRP上使用! 这不是与着色器相关的包。
(你只需要覆盖标准的Demo材料的演示例子)
内置 ✅ LWRP ✅ URP ✅ HDRP ✅ Custom RP ✅

这个系统可以在编辑模式下生成物体,也可以在游戏模式下生成物体,还可以在建造时生成物体。
它支持3D网格,所以不仅仅是平面的单层结构。

主要特点
自动加速你的关卡设计过程,并使之成倍增长。
只需点击一下,就能按程序生成无限的自定义关卡。
不需要编写代码
瓦片设计器,无需3D建模软件即可生成建筑瓦片。
构建规划器和节点图,无需编码即可生成关卡布局。
在编辑器和游戏模式(运行时)中都能生成物体!
将任何对象分配到网格预设中,并通过近似逻辑生成它们。
它非常快,并在你建立你的逻辑集时提供实时预览。
我们提供了许多例子来帮助你开始工作。
可与每个SRP一起使用。但请注意,演示资产材料使用内置的RP着色器--如果需要的话,可以很容易地转换,以满足你的需求。
生成的对象被存储在一个干净的、有组织的层次结构中
可以生成多层次的结构(它使用三维网格)
在具有可定义比例的网格上工作,以适应你的地板/天花板/墙体对象的比例。




作者 cg小白兔 发表于 2023-3-13 14:19:41
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