脚本/功能 Scene Sculptor 1.0关卡设计工具

Unity插件信息
插件名称: Scene Sculptor
插件官网: https://assetstore.unity.com/packages/tools/level-design/scene-sculptor-281829
版本: 1.0
解压密码:
素材类型: 脚本/功能



Do you know that feeling when you are trying to build a level or design an environment and you need to:
Drag from the project window into the scene window.
Place it in the proper position.
Rotate in whatever direction you want.
Ensuring that it was in line with the floor it was on.
Alternatively, make sure it is at a specific height from the floor.
and then repeat it for each object all over again?
Or when you are trying to use the terrain system to populate your environment, and it is simply frustrating because:
The terrain doesn't accept LOD.
Or the terrain system wants things in a very specific way; otherwise, it will not cooperate with you.
Or you encounter so many bugs while using the terrain system,
and all you wanted was to just place a tree?
My tool was designed to solve all of these problems.
And that is not all; it supports ECS, which means it can use the new Unity Physics to place your object directly in your subscene.
The goal of this tool is to save you time by eliminating unnecessary drag-and-dropping and editing of objects.
An external Editor tool, clean, intuitive, and simple to use.



当你试图创建一个关卡或设计一个环境时,你是否有这种感觉?
从项目窗口拖动到场景窗口。
将其放置在适当的位置。
按你想要的方向旋转。
确保它与所在楼层保持一致。
或者,确保它与地面有特定的高度。
然后对每个物体重复一遍?
或者,当你试图使用地形系统来填充环境时,这简直令人沮丧,因为:
地形不接受 LOD。
或者地形系统希望以一种非常特殊的方式创建物体,否则就不会与你合作。
或者在使用地形系统时遇到很多 bug、
而你想要的只是放置一棵树?
我的工具就是为了解决所有这些问题而设计的。
不仅如此,它还支持 ECS,这意味着它可以使用新的 Unity 物理特性直接在子场景中放置对象。
该工具的目标是通过消除不必要的拖放和编辑对象来节省您的时间。
外部编辑器工具,简洁、直观、简单易用。



作者 cg小白兔 发表于 2024-12-27 11:35:27
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