This system allows to dismember any skinned mesh without additional preparation in external 3D software.该系统允许肢解任何带皮的网格,无需在外部三维软件中进行额外的准备
Features:
- This system is suitable for games with suit customization (when character consists from several skinned meshes, that can be equipped/unequipped in runtime).
- LOD group auto-duplication for fragments (if skinned mesh has LOD group)
- Hierarchycal dismemberment (a dismembered arm can be dismembered again in elbow joint)
- Supports any kind of ragdoll (human, robot, animal etc.)
- Effects customization (broken electronics for robots, green meat for aliens etc.)
Contains example scene with configured human and dog.
Known limitations:
- System doesn't work on WebGL platform as it uses multithreading for dismember operations.