Shiny SSR adds beautiful screen space reflections to your scenes in real-time making them more realistic.
This bundle contains 2 packages optimized for each rendering pipeline:
- Shiny SSR for Built-in pipeline.
- Shiny SSR for URP (Universal Rendering Pipeline).
Both packages offer the same functionality and support forward and deferred rendering path.
** Key Features **
Shiny SSR allows you to control reflections intensity from a global slider while also allowing a high level of customization, including advanced options such as:
- Contact hardening makes near reflections sharper while you can customize distance based fuzziness and decay levels.
- Physically based reflections in deferred with fresnel, smoothness and energy conservation (also compatible with forward).
- Spatio-temporal filter and specular reflection controls to attenuate and remove shimmering producing flicker free reflections.
- Ability to compute true depth of objects.
- Option to produce realistic/specular or dark reflections. Dark reflections look like shadows and are even faster to generate.
- Detailed raymarching settings.
Shiny is also designed and optimized for the two rendering paths:
- In forward/forward+ rendering mode, you can override global raytracing settings per object, providing unparallel control and performance levels. Also you can decide to apply reflections only to specific objects in groups, by layer, name filter or even specific submeshes.
- In deferred rendering mode, Shiny SSRR leverages gbuffers to produce even more accurate physically based reflections by using per-pixel normals and smoothness independently of the objects in the scene.
Shiny can combine both rendering paths, allowing reflections over deferred and forward compatible objects, like puddles (a puddle example is included in demo scene 1).
The asset includes a demo scene and a quickstart guide (PDF) with instructions.
Additionally we provide around the clock support on our dedicated support site and on Discord.
Shiny SSR 可实时为场景添加漂亮的屏幕空间反射,使其更加逼真。
本软件包包含 2 个针对每种渲染管道进行了优化的软件包:
- 用于内置管道的 Shiny SSR。
- 用于 URP(通用渲染管道)的 Shiny SSR。
这两个软件包提供相同的功能,并支持前向和延迟渲染路径。
** 主要功能
Shiny SSR 允许你通过全局滑块控制反射强度,同时还允许高度自定义,包括以下高级选项:
- 接触硬化会使近处的反射更清晰,同时你还可以自定义基于距离的模糊和衰减级别。
- 基于物理的反射,延迟菲涅尔、平滑度和能量守恒(也与正向兼容)。
- 时空滤镜和镜面反射控制可衰减和消除闪烁,产生无闪烁的反射效果。
- 计算物体真实深度的功能。
- 可选择产生逼真/镜面反射或暗反射。暗反射看起来像阴影,生成速度更快。
- 详细的光线行进设置
Shiny 还针对两种渲染路径进行了设计和优化:
- 在前向/前向+渲染模式下,你可以覆盖每个对象的全局光线跟踪设置,提供无与伦比的控制和性能水平。此外,你还可以根据图层、名称过滤器甚至特定的子网格,决定只对组中的特定对象应用反射。
- 在延迟渲染模式下,Shiny SSRR 可以
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