脚本/功能 【更新】Crest Water 4 BIRP (Ocean, Rivers & Lakes)4.22.0水面水下波浪

Unity插件信息
插件名称: Crest Water 4 BIRP (Ocean, Rivers & Lakes)
插件官网: https://assetstore.unity.com/packages/tools/particles-effects/crest-water-4-birp-ocean-rivers-lakes-252194
版本: 4.22.0
解压密码:
素材类型: 脚本/功能












Crest is a trusted water solution by many studios for its quality and performance. It has been implemented in several successful games & simulators and the subject of SIGGRAPH talks.

Crest 5 is now available. Crest 4 will still continue to be supported with bug fixes and minor improvements.

Workflow
Add water in minutes with three components (water surface, underwater and waves)
Sane and balanced defaults
Several example scenes covering many use cases
Detailed help boxes display validation errors direct in the inspector with fix buttons to guide setup
Online documentation with embedded videos

Features
Unity 6 ready
State-of-the-art LOD system achieving class-leading performance
Innovative "equalizer" style wave authoring. Both FFT and Gerstner waves supported
Input system for modifying ocean data (like foam) using mesh, trail, line and particle renderers
Innovative "wave spline" technology to give detailed control over water simulation including rivers, lakes and shorelines
Simulated light transport including reflection, refraction, scattering, caustics approximation and shadowing
Underwater effect with partial submersion and meniscus
Query water displacement using GPU or CPU
Unity Server support suitable for authoritative servers (like MMOs)
Shifting Origin component provided for large/open worlds
Dynamic wave simulation ("ripple simulation") for dynamic object-water interaction including boat wakes
Shallow water - light scattering and wave attenuation
Foam simulated from waves and shorelines
Apply colour onto ocean surface similar to decals
Water volumes which can restrict rendering of both surface and underwater to a given geometry (eg sphere of water)
Flow to enable horizontal motion of water surface
Physics interface with buoyancy implementations and support for Dynamic Water Physics 2
Flexible time synchronisation to support networking and cutscene Timelines
Surface clipping to carve hulls/caves out of water surface
Planar reflections
Deferred, Forward, Perspective, Orthographic and Stereo (VR/XR) rendering supported
Gaia Pro VS integration
Much more…
To see some of these features in action, videos can be found on our YouTube channel. Furthermore, we have a Frequently Ask Questions section in our documentation.

Crest 因其质量和性能受到许多工作室的信赖。它已成功应用于多款游戏和模拟器中,并成为 SIGGRAPH 演讲的主题。

Crest 5 现已推出。Crest 4 仍将继续提供错误修复和小幅改进支持。

工作流程
利用三个组件(水面、水下和波浪)在几分钟内添加水域
合理均衡的默认设置
多个示例场景涵盖多种使用情况
详细的帮助框在检查器中直接显示验证错误,并提供修复按钮以指导设置
带有嵌入式视频的在线文档

功能
已为 Unity 6 做好准备
最先进的 LOD 系统实现了同类领先的性能
创新的 "均衡器 "式波浪创作。支持 FFT 波和 Gerstner 波
输入系统,可使用网格、轨迹、线条和粒子渲染器修改海洋数据(如泡沫)
创新的 "波浪花键 "技术,可对河流、湖泊和海岸线等水体模拟进行详细控制
模拟光传输,包括反射、折射、散射、 带有部分浸没和半月板的水下效果
使用 GPU 或 CPU 查询水的位移
Unity 服务器支持,适合权威服务器(如大型多人在线游戏)
为大型/开放世界提供的 "移动原点 "组件
动态波模拟("波纹模拟"),用于物体与水的动态交互,包括船的晃动
浅水--光散射和波衰减
泡沫模拟,从 "水 "到 "泡沫"。





作者 cg小白兔 发表于 昨天 11:59
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