插件名称:Fantasy Adventure Environment 1.0.3 | 插件官网:访问官网 | 版权协议:Red pine1.1 | 解压密码:通用密码 | Fantasy Adventure Environment 1.0.3 unity3d asset U3D插件模型 iOS开发,幻想冒险环境场景模型
Fantasy Adventure Environment系列索引:
Fantasy Adventure Environment 1.1.0 下载链接
Fantasy Adventure Environment 1.1.1 下载链接
Fantasy Adventure Environment 1.1.2 下载链接
Fantasy Adventure Environment 1.2.5 下载链接
Fantasy Adventure Environment 1.0.3 unity3d asset U3D插件模型 iOS开发
Requires Unity 5.4.0 or higher.
[ Documentation ][ PC Demo ][ Forum thread ]
Compatible with Unity 2017.2
NEW! Shader GUIs
NEW! Tree billboards
NEW! Cliff snow/grass coverage
An environment asset pack inspired by the current 3D adventure games and of old.
Stylized vegetation dots the landscape as your hero traverses the world in search of adventure!
This package focuses on providing artistically crafted environment assets. Powered by scripts, custom shaders and Substance materials to allow for artistic customization. It is aimed at PC/Console platforms.
? Features: ?
? Custom shaders for trees and vegetation, to enable stylized rendering
? Beautiful wind animations on trees and vegetation
? Foliage bends away from the player
? Grass color blending with terrain
? LOD's and collision meshes for all assets that need it
? Tree billboard LODs, for increased performance in open landscapes
? Tailored example environment scene
Contents:
? 14 types of plants
? 3 Spruce trees
? 3 Birch trees
? 3 Stylized trees
? 1 Spruce and Palm tree (more variations will be added)
? 5 tree bark Substance materials
? 7 Cliffs, to support your terrain (2k textures)
? 4 small rock clusters
? Stylized skybox panorama (up to 8k resolution)
? Procedural lens flare texture
? Localized sunshaft effects
? Fog sheet effect
? Falling leafs particle effect
? Stylized rock, grass, dirt and snow Substance terrain materials, customizable
? Post Processing Stack profile and color grading texture
? Limited version of the Stylized Water Shader
Additional features:
? Cliff shader with (Triplanar) global color map and detail normals
? Cliff coverage (snow, grass, sand, etc)
? Plant textures are atlased by Substance, still allowing for customization, such as the color or stylized features.
? Grass appearance is completely customizable, down to the number of blades.
? Amplify Shader Editor support
To be added/improved:
? More Pine and Palm tree variants
? Persistent grass bending
? PigmentmapGenerator working on mesh terrains
|
|