插件名称:CTS - Complete Terrain Shader 1.5.0 | 插件官网:访问官网 | 版权协议:Red pine1.1 | 解压密码:通用密码 | CTS - Complete Terrain Shader 1.5.0 unity3d asset unity编辑器 iOS开发,完整的地形着色器
CTS - Complete Terrain Shader系列索引:
CTS - Complete Terrain Shader 1.1.0 下载链接
CTS - Complete Terrain Shader 1.7.0 下载链接
CTS - Complete Terrain Shader 1.9.0 下载链接
CTS - Complete Terrain Shader 1.9.1 下载链接
CTS - Complete Terrain Shader 1.5.0 unity3d asset unity编辑器 iOS开发
This extension requires one license per seat
Requires Unity 5.5.0 or higher.
Welcome to CTS, the Complete Terrain Shader for Unity 3D!
A collaboration between Bartlomiej Galas and Adam Goodrich, CTS combines our collective expertise to create a terrain shading system that is both Powerful and Easy to Use!
CTS comes with a professional texture library that can be applied with a click to instantly change the look and feel of your scenes, and works much like the Unity Post Processing profile system and can be tweaked at run time to get your environment just right.
Key Features:
- 16 textures 1 pass - fast;
- PBR terrain - beautiful looking terrain;
- Standard work flow - compatible & easy;
- UV Mixing - removes tiling;
- Geological Layering - adds interest;
- Detail Mixing - adds interest & reduces tiling;
- Dynamic Snow Cover - with a slider;
- Dynamic Water Cover - with a slider;
- Height Blending - relative texture blends;
- Basic, Advanced & Tessellation variants;
- Ambient Occlusion - realistic shadows;
- ColorMaps - enhanced terrain coloring;
- GrassMaps - tint colormap from grass;
- Cutouts - height and mask based;
- Meshes - supports meshes as well;
- Profile Based - similar to Unity Post FX;
- Texture Library - 48 quality sets, 20 helpers;
- Profile Library - matched profile sets;
- Substance Support - saves time;
- MegaScans texture support;
- MapMagic and runtime terrains;
- Weather - Simulate wetness & snow;
- Seasons - Tint your terrain by season;
- Sample scenes included (excl models);
- VR Compatible;
Per Texture Control of:
- Albedo, Normal, Smoothness, Roughness, Height, Ambient Occlusion;
- Near and far tiling - reduces tiling;
- Tinting - matching & seasonal variation;
- Brightness - texture matching;
- Smoothness - reflection & wetness;
- Height blending - relative texture heights;
- Height depth - relative texture depth;
- Triplanar - no more terrible cliffs;
- Detail strength - use it as needed;
- Geo strength - use it as needed;
- Snow amount - control snow cover;
- Snow / Water - angle, height, hardness;
- Snow / Water tint - vary color by usage;
- ColorMap strength - near and far;
Hardware support:
- Shader model 3.5+ (basic + advanced);
- Shader model 4.6+ (tesselation);
- Direct X 11 / 12;
- Open GL ES 3.0;
- WebGL 2.0;
- Metal;
Shaders are limited by texture array support and consequently do not support DX9, OpenGLES 2.0 or Web GL1.0.
But don't just take our word for it, drop by the forums and ask a question or two, or check out our online documentation, tutorials, and demos.
NOTE: While CTS is quite fast, some older systems have had issues with the modern techniques we are using, so please download and run our demo's before purchasing to ensure your system is compatible.
Forum - Tutorials - Demos
CTS was created in collaboration by :
- NatureManufacture - Facebook &
- Procedural Worlds - Facebook
And finally, we would very much like to thank Amplify Creations, our artists, our beta teams and the community for their ongoing input and support!
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