Requires Unity 4.6.7 or higher.
This asset is a powerful component that can control logic for clocks & timers in your game or project.
Time value is output as string that can be formatted through inspector options to display milliseconds, seconds, minutes, hours and days; the output can be sent to UI Text, uGUI Analog or 3D Analog clock components.
Reference the component in your own scripts to mange your time related functions or hook your methods up to a timer to trigger events from the inspector.
Add any number of timers to your scene to be used for different purposes, such as cooldowns, events, notifications or whatever you might need a timer for.
Discussion Forum
Key Features:
? Countdown timer
? Countup timer
? Countup infinite
? Display system time
? 3D clock
? ugUI clock
? Adjustable speed
? Adjustable UI string formatting
? Inspector Unity Event for Time's Up
? Editor Integration Right Click>UI>Timer to add to hierarchy
? Written in C#, No DLL