CScape City System 0.9.1 beta unity3d asset Unitypackage论坛 U3D插件论坛
CScape City System系列索引:
CScape City System 0.9.5 beta 下载链接 CScape City System 0.9.5.4 beta 下载链接
CScape City System 0.9.1 beta unity3d asset Unitypackage论坛 U3D插件论坛
Requires Unity 5.5.1 or higher.
EARLY ADOPTERS SALE - 60%
*CScape is in beta and is still in-development. It gets constantly improoved.
CScape is a Ultra Optimized powerful Cityscape generator that is able to create thousands of unique buildings.
Main strenght of this plugin is that it uses serious drawcall optimizations for extreme performance and sets new frontiers for realistic and performant rendering of massive worlds.
This magic is done by using few one-pass shaders/materials for a whole city landscape. This resultts in a extremely optimized performance while using Static/Dynamic Batching or Occlusion Culling. (approx 60-160 drawcalls for a city that covers a surface of 10 km2
LOD fading for building details
CScape consists of:
-advanced customized PBR shader with POM mapping helps reducing number of polygons, while maintaining details.
-system for using simple building lo-poly template meshes, that can be customized in unity editor.
-support for day-night cycling (animated in-house lights and building illumination)
-city generator
-Al buildings use a sort of fake parallax interiours, so that it gives an impression of complex meshes even in VR.
-In a future, I also plan to release Building Styles Packs, like Sci-Fi city, ’20’s New York, Italian city, Cartoon City, Apocalyptic City, Soviet City. First version will include a pack called Megacity.
-In a near future we plan to release a CDK (content developement Kit) for artists that want to make their own CScape Styles (and eventually sell them on assetstore).
-CScape works on desktop platforms -Cscape was tested on modern phone devices. It requires OpenGLES 3 or Metal. -CScape is highly optimized for VR on Desktop systems.
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