- Works out of box (just drag and drop)
- Any color in one click
- Effects scale relative to a mesh transform
- Works with a "mesh renderer" and a "skinned mesh renderer"
- The demo scene includes (The vilage, the character, the sword, the animation)
- HDR effects with the correct bloom
- The optimized cinematic bloom for mobiles
- Fast soft particles and distortion for mobiles
Limitation: Unity3d does not supported more then 1 material per a submesh. For correct adding a new materials to all submeshes it need to split a submeshes.
if you have questions or suggestions, send them to my email