Fragmented Objects is a set of objects that are fragmented and controlled with a script to chip off from the base shape. Meshes are combined after fragmented to reduce draw calls.
Features
? 2x Rectangular pillars – hollow and solid
? 2x Cylindrical pillars – hollow and solid
? 2x Wall – glass and solid
? 1x Corner Wall
? UV map can be tiled
? Easy to use
? Combines fragmented meshes
? Uses mesh particle systems
? Includes example scene and scripts
Update 1.2
? Added C# scripts
Update 1.11
? Greatly reduced triangle count on non low poly