DirectX 11 Low Poly Shader creates flat shaded/low poly effect.
Just apply shader to any mesh and it will be rendered in most demanded and artistic - low poly style.
DirectX 11 Low Poly Shader is faster and much more efficient than traditional ways of creating similar effect.
The only possible way for creating flat shaded/low poly effect nowadays consists in removing smoothing group from a mesh and require each face to have unique vertices at each corner, thus increasing total mesh vertex.
? 'Low poly' meshes created that way use much more GPU memory and as a result are slow in rendering (than original).
? Can have problems with mesh batching.
? Have limit on vertex count.
? Not all mesh types and features are supported.
? and many other limitations.
DirectX 11 Low Poly Shader has no such problems:
? Does not need mesh conversion.
? Does not increase mesh vertex count.
? Uses the same amount of GPU memory as the original mesh.
? Is faster in rendering.
? Perfect for run-time generated meshes.
? Has no limitations on mesh types.
? It just has no limitations.
Still have questions? Forum is here.
Note!
? DirectX 11 is not required, only Geometry Shaders support.
? Before purchasing check target device compatibility with this test shaders.