NEXT UPDATE:
*Video Reflection Shader
(This is a new APOLLO shader for letting you bring your PBR objects inside 360 Videos in your Unity scene or update the Ambient Lighting of an object based on its position.)
For questions and support please visit the Official Unity Forum
This is a BETA edition! Please feel free to send me your feedback and what updates you would like to see in the future.
Future Updates:
~ Real Time Ambient Reflection
~ Skin shading
~ Translucency shading
~ Foliage shading
~ Anisotropic shading
Unity Connect
Includes:
>Standard PBR Shader
>Standard CutOut PBR Shader
>Standard Transparent PBR Shader
>Standard Refractive PBR Shader PC + Mobile
>5 PBR Mobile shaders
>1 Skybox shaders
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> Light Manager
> Custom Reflection Drop System
> Custom CubeMap Maker
> UV Tiling Manager
Standard APOLLO Shader Supports:
>Color
>Diffuse map
>Roughness Map
>Metalness Map
>Smoothness
>Roughness power
>Metalness power
>Fresnel Effect
>Metal Shading
>Specular Map
>Specular Highlights
>Specular Color
>Specular Power
>Ambient Occlusion Map
>NormalMap + Power
>RGB Emission Map + Power
>Parallax Map +Power
>Prometheus Effect