着色/阴影 Colormap Ultra Terrain Shader 3.0.9 地形材质unity3d着色器

插件名称:Colormap Ultra Terrain Shader 3.0.9插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Colormap Ultra Terrain Shader 3.0.9 unity3d着色器,地形材质unity3d着色器
Colormap Ultra Terrain Shader系列索引:

ats Colormap ULTRA Terrain Shader 2.0  下载链接
ats Colormap ULTRA Terrain Shader 2.5a  下载链接

地形材质unity3d着色器

地形材质unity3d着色器

Colormap Ultra Terrain Shader 3.0.9 地形材质unity3d着色器

Colormap Ultra Terrain Shader 3.0.9 地形材质unity3d着色器

Colormap Ultra Terrain Shader 3.0.9 地形材质unity3d着色器

Colormap Ultra Terrain Shader 3.0.9 地形材质unity3d着色器

Colormap Ultra Terrain Shader 3.0.9 地形材质unity3d着色器

Colormap Ultra Terrain Shader 3.0.9 地形材质unity3d着色器

Colormap Ultra Terrain Shader 3.0.9 地形材质unity3d着色器

Colormap Ultra Terrain Shader 3.0.9 地形材质unity3d着色器

Colormap Ultra Terrain Shader 3.0.9 地形材质unity3d着色器

Colormap Ultra Terrain Shader 3.0.9 地形材质unity3d着色器

Colormap Ultra Terrain Shader 3.0.9 地形材质unity3d着色器

Colormap Ultra Terrain Shader 3.0.9 地形材质unity3d着色器

Colormap Ultra Terrain Shader 3.0.9 地形材质unity3d着色器

Colormap Ultra Terrain Shader 3.0.9 地形材质unity3d着色器

Colormap Ultra Terrain Shader 3.0.9 地形材质unity3d着色器

Colormap Ultra Terrain Shader 3.0.9 地形材质unity3d着色器

Colormap Ultra Terrain Shader 3.0.9 地形材质unity3d着色器

Colormap Ultra Terrain Shader 3.0.9 地形材质unity3d着色器

Colormap Ultra Terrain Shader 3.0.9 地形材质unity3d着色器

Colormap Ultra Terrain Shader 3.0.9 地形材质unity3d着色器



Requires Unity 5.4.2 or higher.
Requirements
The shaders require Unity 5.4 and DX11 or OpenGLCore – DX9 or WebGL are not supported.

Features
Color Map
Add a manually authored color map to get much more variety on your terrain texturing.

Up to 8 splats within a single pass
Use 4–8 detail maps or layers [including normals, smoothness and height maps – specular is defined as solid color per layer] – all drawn within a single shader pass so the terrain’s geometry does not have to be rendered twice.

Advanced height based blending
Blend details according to their height maps giving you a much more natural look.

Multi UV Mixing
Get rid of nasty tiling artifacts on high-frequency textures like rock using Multi UV Mixing which is supported on 2 of the 8 layers.

Parallax Mapping or Tessellation
Add more depth to your terrain using parallax mapping or tessellation [beta].

Dynamic Weather
Add dynamically calculated and fixed snow, water and wetness to your terrain – based on Lux 2.01 snow and wetness functions which also support rain ripples and water running down the surface to add some extra touch.

Terrain Holes, Snow and Wetness Mask and manually painted Puddles
Cut holes into the terrain, mask snow and wetness/water accumulation or add manually painted puddles and water streams using the Colormap Painting Tool.

Documentation | Forum Thread

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作者 虎哥 发表于 2018-6-14 11:43:07

datouwang

有人关注吗?
发表于 2018-6-14 21:43:01

banyeshuiwujiao

banyeshuiwujiao,如果您要查看本
发表于 2019-2-26 20:02:32

chao2019

謝謝fdfjdjklfhsdlfjksfdsl
发表于 2019-7-27 08:57:46

yl25349558

好好,正是需要的
发表于 2020-3-4 16:44:26
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