编辑器拓展 Amplify Shader Editor 1.5.4 unity3d着色器编辑器 Unity3d官网

插件名称:Amplify Shader Editor 1.5.4 插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Amplify Shader Editor 1.5.4 unity3d着色器编辑器 Unity3d官网
Amplify Shader Editor系列索引:

Amplify Shader Editor [BETA] 0.2.1  下载链接
Amplify Shader Editor 1.0  下载链接
Amplify Shader Editor 1.2.0  下载链接
Amplify Shader Editor 1.2.1  下载链接
Amplify Shader Editor 1.3.1  下载链接
Amplify Shader Editor 1.3.2  下载链接
Amplify Shader Editor 1.3.4  下载链接
Amplify Shader Editor 1.3.5  下载链接
Amplify Shader Editor 1.3.7  下载链接
Amplify Shader Editor 1.3.8  下载链接
Amplify Shader Editor 1.3.9  下载链接
Amplify Shader Editor 1.4.0  下载链接
Amplify Shader Editor 1.4.1  下载链接
Amplify Shader Editor 1.4.2  下载链接
Amplify Shader Editor 1.4.3  下载链接
Amplify Shader Editor 1.4.5  下载链接
Amplify Shader Editor 1.5.0  下载链接
Amplify Shader Editor 1.5.1  下载链接
Amplify Shader Editor 1.5.2  下载链接
Amplify Shader Editor 1.5.3  下载链接
Amplify Shader Editor 1.5.5  下载链接
Amplify Shader Editor 1.5.6  下载链接
Amplify Shader Editor 1.5.7  下载链接
Amplify Shader Editor 1.5.8  下载链接
Amplify Shader Editor 1.6.1  下载链接
Amplify Shader Editor 1.6.2  下载链接
Amplify Shader Editor 1.6.3  下载链接

Amplify Shader Editor 1.5.4 unity3d asset

Amplify Shader Editor 1.5.4 unity3d asset



Amplify Shader Editor

Amplify Shader Editor

Amplify Shader Editor

Amplify Shader Editor

Amplify Shader Editor

Amplify Shader Editor

unity3d着色器编辑器

unity3d着色器编辑器

unity3d着色器编辑器

unity3d着色器编辑器

unity3d着色器编辑器

unity3d着色器编辑器

unity3d着色器编辑器

unity3d着色器编辑器

WARNING! Raised minimum version to Unity 5.5. Please upgrade to continue using ASE.

NEW! Support for Lightweight SRP
NEW! Multi-Pass on Templates
NEW! Compatibility with Unity 2018
NEW! Xbox One/PS4/Switch Support
NEW! Texture Array Creator tool
NEW! Terrain support
NEW! Shader Templates
• Lightweight PBR SRP
• Lightweight Unlit SRP
• Post-Process effects
• Alpha-Blended particles
• Sprite
• Unlit
• UI
New Samples
• SRP Lightweight 2D Fractal
• Projectors
• XRay
• Single Channel Masking by Sarah Akers and David Marshall
• Stylized Skybox by BOXOPHOBIC
• Melting by Gil Damoiseaux
New Shader Functions
• Detail Albedo
• Fetch Lightmap Value
• Lerp White To
New Template
• Lightweight Unlit SRP
New Nodes
• Transform Position
• Transform Direction
Latest Improvements
• Amplify Shader Editor now supports Lightweight SRP v1.1.10 via templates.
• Support for Specular workflow into Lightweight PBR SRP template.
• Templates can now be Multi-Pass.
• Amplify Shader Editor is now compatible with Unity 2018.
• Official support for Xbox One/PS4/Switch.
• Texture Array Creator tool now also creates 3D Textures.
• Can create terrain shaders, completely from within ASE without external editing required.
• Improved templates loading behavior after hot code reload.
• Pragmas, Defines and Includes are now set over a single reorderable list.
• Blend, Cull, Stencil, Color Mask and Depth options can now reference properties.
• Properties now can have custom attributes.
• Improved editor rendering pipeline leading to huge performance boost.
• Reduced editor memory allocations resulting on a low Garbage Collector impact.
• Editor more snappy and responsive when auto panning and zooming.
• Multiple fixes over various nodes, editor and samples.
Learn more: Amplify Wiki
Discuss here: Unity Forum Thread
Shader Samples: Full List
The Editor will continue to be improved in future updates, there are a lot more features currently in development.
Notable Features
• Full source-code
• Support for Xbox One/PS4/Switch
• Custom Node API
• Shader Templates
• Shader Functions
• Multi-window Support
• Intuitive, familiar node interface
• Extensive node library
• Instancing Support
• User Contributed Nodes and Shaders
• Growing sample collection
Amplify Shader Editor (ASE) is a node-based shader creation tool inspired by industry leading software. An open and tightly integrated solution, it provides a familiar and consistent development environment that seamlessly blends with Unity’s UI conventions and Shader use. Affordable quality and flexibility with the responsive customer support you can expect from Amplify Creations.
INTUITIVE and UX-focused, the workspace is familiar, clean and flexible. Dock it, or use it in a second monitor, it’s prepared to fit your layout requirements.
MINIMALISTIC toolbars and menus have been optimized to maximize workspace area without large intrusive nodes or menus. Creating nodes or new Shaders is as intuitive as creating a new Unity Material in the Project Explorer window.
OPEN to customer contributions like nodes, improvements, bug fixes or third-party support. We aim to provide a robust and flexible tool that can be easily adapted to existing art production pipelines.
FLEXIBLE shader creation options. While in the current version you can create and extend Surface Shaders, upcoming updates will include dozens of additional shader types, custom lighting models and extended options to help unleash your creativity while adapting to your production's technical specifications.
Check out the Overview Video
Learn more at our Product Page
Guide: ASE Manual
Make the change, use the professional tools you crave. Our products are developed by industry professionals and our support team always goes one step beyond to resolve any possible issues our clients might have.
Get in touch, we would love to hear your story, help promote and feature your work.

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作者 虎哥 发表于 2018-6-20 21:28:17

%E6%B8%B8%E6%9D%A5%E6%B8%B8%E5%8E%BB

感谢分享~~~下来试试~~
发表于 2018-6-21 12:34:31

avi9111%40163.com

实在是不错,还有骗年史
发表于 2018-6-23 16:59:48

vrland

看上去很不错
发表于 2018-6-26 13:10:13

ChaosX

感谢分享~~~
发表于 2018-6-27 00:59:50

a496800597

666正好需要
发表于 2018-7-13 18:32:41

fat1121

asdfaaaaaaaaaaaaaaaaaaaaa
发表于 2018-7-17 10:50:36

gulu001

谢谢分享,给力
发表于 2018-7-30 12:59:13

a496800597

楼主好棒
发表于 2018-7-30 17:22:32

liyichong

好像挺不错的
发表于 2018-8-12 21:12:56

winchen

66666666666666666
发表于 2018-8-12 22:09:04

leehiroshi

good assets
发表于 2018-8-16 19:56:52

zuopiezi6666

感谢分想摸摸大
发表于 2018-8-20 14:04:56

soctt

好像很厉害
发表于 2018-9-3 15:11:26

a596824337

感谢分享
发表于 2018-9-12 21:45:03

Riuzaki

Its awesome/ Like
发表于 2018-11-19 18:33:12

yl25349558

很好的资源,找了好久
发表于 2020-3-1 00:15:23
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