脚本/功能 Super Combiner 1.6.1 unity3d脚本 网格合并优化性能插件

插件名称:Super Combiner 1.6.1插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Super Combiner 1.6.1 unity3d脚本 网格合并优化性能插件

Requires Unity 5.4.4 or higher. The Super Combiner package is an essential tool for optimization. Th ...

Requires Unity 5.4.4 or higher. The Super Combiner package is an essential tool for optimization. Th ...

Super Combiner系列索引:

Super Combiner 1.6.0  下载链接
Super Combiner 1.6.2  下载链接
优酷视频:

unity3d脚本 网格合并优化性能插件

unity3d脚本 网格合并优化性能插件

unity3d脚本 网格合并优化性能插件

unity3d脚本 网格合并优化性能插件

unity3d脚本 网格合并优化性能插件

unity3d脚本 网格合并优化性能插件

unity3d脚本 网格合并优化性能插件

unity3d脚本 网格合并优化性能插件

unity3d脚本 网格合并优化性能插件

unity3d脚本 网格合并优化性能插件

unity3d脚本 网格合并优化性能插件

unity3d脚本 网格合并优化性能插件

unity3d脚本 网格合并优化性能插件

unity3d脚本 网格合并优化性能插件

Requires Unity 5.4.4 or higher.
The Super Combiner package is an essential tool for optimization.
This asset allows you to combine materials and meshes to highly reduce draw calls and significantly improve FPS.

Because optimization is crucial in games specially those targetting mobile devices (and even more in VR), Super Combiner will bakes your materials and meshes together to fully benefit static and dynamic batching.

* Absolute non destructive workflow (source asset remain absolutely intact)
* Very easy to use and optimized workflow
* Save and export the ready to use combined assets: textures atlas (PNG format), materials, meshes, 3D models (OBJ format) and prefab
* Texture atlas automatically generated
* Works with all material and shader
* UVs, Normals and Tangents are automatically adjusted
* Can handle tiled textures and meshes with UV out of (0, 1) bound (source texture will be tiled in atlas texture)
* Combine all different materials into a unique material with texture atlas. All meshes and prefabs will share this material (only one draw call for rendering)
* Works either way in editor mode and at runtime
* Works with SkinnedMeshes
* Animations, bones and blendShapes on SkinnedMeshes remain intact
* Combine all Meshes / SkinnedMeshes into a unique Mesh
* Supports removing meshes from the combined mesh at runtime
* Combine SkinnedMeshes into a unique skinnedMesh preserving animations
* (New!) Support multi-material (generate various combined material given the list of source materials)
* If combined mesh exceed 64k vertices, it will be divided into multiple combined meshes (not needed anymore since Unity 2017.3)
* Prefabs already exported will be automatically updated (not overridden) so you don't loose any work when recombining
* Substances are not supported
* Works with LOD

Package includes:
- 2 Demo scenes
- Sources scripts
- Documentation

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作者 如果没有感觉 发表于 2018-8-27 12:04:12
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