Highlighting System 3.0.1 下载链接 Highlighting System 4.0 下载链接 Highlighting System 4.2.1 下载链接
v5.0:• Fully reworked and improved Highlighter component which is now capable of covering more than 90% of all highlighting use-cases without any scripting. • Now you can inherit from the HighlighterCore class to implement custom highlighting logic without having to worry about breaking compatibility with the future versions of the package. • Highlighter / HighlighterCore has been optimized and is no longer using Update() or Coroutines. (See https://blogs.unity3d.com/2015/12/23/1k-update-calls/ for more info)• Flashing highlighting mode has been replaced with fully-featured tween, which supports color gradients. • Implemented ability to specify Renderers and submeshes of each Renderer to highlight (RendererFilter's). • Fully reworked demo scripts intended to teach you the best and most performant ways of using Highlighting System in your own projects. • Implemented solid fill alpha value control (affects all Highlighter's). • Orthographic Camera Projection mode compatibility. • Fixed rendering to texture when Stereo Rendering is enabled. • Improved documentation, which is now also available online. • All demo scripts have been moved into the HighlightingSystem.Demo namespace to avoid type name collisions. You will have to add using HighlightingSystem.Demo; directive to reference them from your own scripts. • Fixed highlighting of negatively scaled Renderers. https://trello.com/c/nUOlKQ6S• Fixed NullReferenceException in Highlighter.FillBufferInternal. https://trello.com/c/zIfJdCkY• Fixed setting material properties (e.g. _Color) via MaterialPropertyBlock also affects highlighting if property name matches. https://trello.com/c/WUfBXE8B• Fixed _Dither.shader_ won't compile as of Unity 2017. https://trello.com/c/QIM6kksZ