脚本/功能 AnySync 1.06 unity脚本 网络同步移动

本帖最后由 神妈 于 2018-9-25 15:17 编辑

插件名称:AnySync 1.06插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
AnySync 1.06 Unity脚本

AnySync

AnySync

任意同步

任意同步

同步移动

同步移动

脚本插件

脚本插件

Requires Unity 2017.4.1 or higher.
This asset helps to synchronize movement through the network. It's creating accurate keyframed motion by pushing new positions into a buffer and interpolating through them. It focuses on minimizing latency and resisting lag spikes by using extrapolation.
Documentation Link, Forum Link.此资产有助于通过网络同步移动。它通过将新的位置推到缓冲器中并通过它们插值来创建精确的键控框架运动。它着重于使用外推最小化延迟和抗滞后尖峰。
Key features:
- Contains examples for Photon PUN, PUN 2, UNet HLAPI and WebSockets (with a sample networking built on websocket-sharp to help you get started).
- Works with any networking as long as you can write code.
- It's very accurate and fast. Many other tools struggle to represent movement accurately or add too much latency.
- Made with flexible send rate in mind. Allows to send nothing while object is idle to fit within tight network limitations.
- Great for syncing physics, character controllers, vehicles - everything what moves. Works for both predictable and unpredictable movement.
- Able to fully compensate latency for racing games. You can sync velocity and acceleration to improve prediction results.
- Automatically switches between interpolation and extrapolation to resist bad network conditions.
- It's flexible. Easy to implement exactly what you're looking for.
- No garbage allocation.
- Supports 3D and 2D. Examples provided for both cases.
- Full source code. Well-commented and easy to understand.

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作者 神妈 发表于 2018-9-25 15:15:28

dimitri

hi tanks allllllllllllllll
发表于 2018-9-26 21:28:40

%E5%AD%A4%E7%8B%AC%E7%9A%84%E5%B0%8F%E7%A0%81%E5%86%9C

完整的源代码。评论很好,也很容易理解。
发表于 2018-9-28 13:52:02

zse555

AnySync 1.06 unity脚本 网络同步移动
发表于 2018-10-10 12:20:05

blueriver123

这玩意要钱么?
发表于 2019-11-13 10:35:04

yl25349558

顶顶顶。。。。
发表于 2020-3-2 17:01:24

mm497905573

RE: AnySync 1.06 unity脚本 网络同步移动 [修改]
发表于 2020-9-24 18:59:41
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