Requires Unity 5.4.0 or higher.
This template will help you to create a fascinating word search game without programming skills in a few hours. You can use existing graphics or replace it with your own one. And you just need to adjust the levels. 这个模板将帮助您创建一个有趣的单词搜索游戏,没有几个小时的编程技巧。您可以使用现有的图形或用自己的图形替换它。你只需要调整水平。
According to statistics, this genre is very popular among the British, Americans and Canadians, making a game of this genre is very promising.
Monetization strategy
-Sale of gold, for which the player can buy powerups like mix letters, remove a number of chips or to find a random word.
-Displaying interstitial ad (admob) every odd level (you can easily customize yourself when to show ads)
Key Features
- Ready to publish
- Mobile friendly
- Unity 5 support
- Free oncoming updates
- Easy advertising setting(admob) and IAP (google play)
- Implemented the tip when the player for a long time could not find the word
- Search words in any direction, which is very much appreciated by players
- Implemented 3 powerus (mixed letters, remove a number of chips, to find a random word)
- Two languages (ru/en)
- Level editor
- Map editor
- Language editor
- You can adjust the difficulty level (where to put the lock, kneading or not an empty token, how often display a hint)
- We use suffix automation for fast detecting is word is in dictionary or not. This allows to check it for O (k) time, where k is a length of the word. Also it needs preprocessing before game launches for O (n) time, where n is the size of a dictionary in symbols.
- Start desk is generated with presetted words, also when player founds a word, new letters are generated so at least one word will exist using new letter. So player can't get a situation when he can't found words just because there are no words on the desk.
- There is a minimum of Instantiate calls and no GameObject.Destroy calls - unused GameObjects are used for creation new GameObjects. Also you can preorder GameObjects to increase before-game loading and decrease in-game loading.
- You can easy create different achievments using AchievmentController.
Oncoming updates:
- limiting the number of actions per level
- integration in app purchases of additional actions