脚本/功能 Bio IK 2.0d 骨骼关节运动学 角色姿势制作插件

本帖最后由 虎哥 于 2018-9-30 15:29 编辑

插件名称:Bio IK 2.0d插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Bio IK 2.0d unity脚本

Bio IK

Bio IK

骨骼关节运动学

骨骼关节运动学

unity脚本

unity脚本

角色姿势制作插件

 角色姿势制作插件

unity插件

unity插件

Bio IK

Bio IK

Bio IK

Bio IK

Bio IK

Bio IK

Bio IK

Bio IK

Bio IK

Bio IK

Bio IK

Bio IK

Bio IK

Bio IK

Thanks to the Unity community, BioIK has become a popular tool for inverse kinematics in Unity3D, and has now evolved to version 2.0. With this asset, you will be able to solve the inverse kinematics problem on generic kinematic geometries with single or multiple kinematic chains. It is very easy-to-use, and now only requires one single script 'BioIK' to define and solve the postures for all your characters. All you need to do is setting up the joints and goals as you wish, and then watch the magic happen when pressing 'Play'.
If desired, joint limits can be set independently for each axis of motion, supporting both rotational and translational movement. The motion itself can either be instantaneous, but also allows setting a maximum velocity and maximum acceleration in order to simulate naturally-looking motion. The IK problem can be solved either purely for position or orientation, but also easily for full pose or looking direction without violating any joint limits or getting stuck in local optima. Further objectives can also be set to realise task-specific goals and motion behaviours, such as real-time collision avoidance with particular objects, intermediate goals for the elbow / wrist, or weighted stiffness for single joints.
The developed algorithm tackles the problem using biologically-inspired memetic evolutionary optimisation. It avoids running into mathematical problems of related IK solvers, and scales well even for greatly higher degree of freedom.
=== Details ===
- Demo scenes included with Space Robot Kyle
- Platform independent (Windows, Mac OS X, Linux, ...)
- Must-have for robotics research in Unity3D
=== ReadMe ===
For the love of all good, please take at least a short look in the provided ReadMe file! :)
If you are happy with this asset, please let me know! I will consistently improve it. If you use it for scientific research or related purposes, I'd be glad if you reference the related publications on my website.
This asset is actively maintained. Any suggestions for further improvements are very welcome!
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作者 虎哥 发表于 2018-9-30 15:27:09

yumianhuli1

Bio IKBio IKBio IKBio IK
发表于 2018-10-2 17:56:58

zse555

Bio IK 2.0d 骨骼关节运动学 角色姿势制作插件
发表于 2018-10-7 20:00:34

keenda

Bio IKBio IKBio IKBio IK
发表于 2019-4-16 14:17:35

bestaugust

666666666666666666666666666666666
发表于 2019-5-14 11:26:37

wc1454174

哦哟不错哦~
发表于 2019-6-17 18:56:53

yl25349558

好好,正是需要的
发表于 2020-3-1 01:31:57

Alaya

感谢分享
发表于 2020-4-10 14:02:01

zjc64052

666666666666666666666
发表于 2021-2-4 16:47:47

vegeta007

感谢分享!~
发表于 2024-4-3 21:15:16
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