本帖最后由 虎哥 于 2018-10-19 18:52 编辑
插件名称:AI Template (Beta) 0.2 | 插件官网:访问官网 | 版权协议:Red pine1.1 | 解压密码:通用密码 | AI Template (Beta) 0.2 人工智能模板
AI Template (Beta)
射击AI 近战战斗插件
第三人称模板
人工智能模板
人工智能模板
AI在近战战斗模板
AI在近战战斗模板
Requires Unity 5.6.2 or higher.
Current Version: 0.1 Beta
经过长时间的持续开发,我们的第三人称模板,我们创建了一个新的模板,但这次人工智能是焦点。我们已经有一个相当酷的AI在近战战斗模板,但这只是一个奖金,所以你可以有一个目标扔几个拳头,但这是一个全新的事情。
After a long time of continuous development on our Third Person Templates we created a new template but this time AI is the focus. We already have a pretty cool AI in the Melee Combat Template but that was just a bonus so you can have a target to throw a few punches, but this one is a whole new thing.
Design from scratch with the goal to be customizable and expandable, this AI works with an FSM Node Editor that allows the creation of new behaviors easier with our built-in Actions & Decisions, advanced scripting knowledge is not necessary to create unique behaviors. It's not a traditional Behavior Tree neither a Scriptable Object concept but a new approach that combine some features from both.
It was designed with Third Person Templates in mind and it works great with, but it also works without the templates so you can use it in your FPS or VR project.
Features:
- Advanced AI Behaviour (Civil, Melee, and Shooter)
- FSM Behaviour Node Editor to create custom behaviors
- FSM Real time Debugger
- Waypoint System
- Ragdoll System
- Several Demo Scenes with examples
- Hitbox based combat
- Online documentation and video tutorials
Works great with FPS and VR, even better with Invector's Third Person Templates
- Humanoid and Generic models are supported
- Melee Weapon System
- Shooter Weapon System
- AI Spawner System
- Projectiles bullets with trail renderer
- Decals based on tags and more...
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